Designing Telepresence Drones to Support Synchronous, Mid-air, Remote Collaboration: An Exploratory Study

Teleoperated DrivingTeleoperation & Telepresence

Title of the Paper

Designing an Aerial Telepresence Drone for Remote Collaboration: An Exploratory Study

Paper Information

  • Research Domain: Remote Collaboration, Human-Computer Interaction, and Drone Technology
  • Keywords: Drone, User Interface, Remote-Controlled Aircraft, Remote Collaboration, Telepresence, Collaborative Work, Quadcopter, Remote Collaboration Control

Research Background and Problem Statement

  • Identified Problems or Challenges:

    • Current drone technologies have limitations in supporting real-time collaboration and social interaction among multiple remote users.
    • Existing remote drone operations often require assistance from on-site users, lacking the freedom for multiple users to independently control and manage drones.
    • Hardware constraints, such as noise and limited field of view, hinder the development of drone telepresence systems.
  • Significance:

    • Drones have immense potential in scenarios such as humanitarian crises, search and rescue missions, and aerial surveys, reducing risks, improving efficiency, and expanding access to hard-to-reach areas.
    • Remote drone systems that support multi-user real-time collaboration can enhance decision-making processes and improve team situational awareness.
  • Research Motivation and Related Work:

    • The motivation is to develop a drone remote control system that supports mid-air remote collaboration. Traditional drone platforms, such as experimental drones by Google or existing remote video platforms, fail to adequately address these issues.
    • Rae et al.'s telepresence design framework provides the theoretical foundation for this study. By evaluating previous research, the authors identified the need to address multi-user synchronized drone control issues across both software and hardware domains.

Proposed Solution

  • Proposed Approach:

    • Development of the "Squadrone" system, an aerial telepresence drone platform supporting real-time collaboration among multiple remote users.
    • Key features include shared 360-degree views, multi-user control switching, integration of virtual reality technologies, and user-friendly interface design.
  • Innovations:

    • Supports multiple users connecting to the drone simultaneously, allowing independent adjustment of viewpoints without interfering with others.
    • Provides users with the ability to share flight operations, utilizing game controllers for intuitive control.
    • Offers an immersive experience through high-resolution 360-degree cameras and real-time audio streaming.
  • Implementation Steps and Key Technologies:

    1. Adopted a human-computer interaction design approach, developing Squadrone through three design iterations.
    2. Technological implementation combined game controller APIs, WebRTC video streaming, cloud interfaces, and drone control modules.
    3. Developed a web-based user interface compatible with drones for real-time management, control, and task customization.
    4. Conducted hardware modifications, such as adding anti-vibration damping pads to reduce the impact of vibrations on camera quality.

Research Outcomes

  • Specific Outcomes:

    • The Squadrone system successfully supports multi-user remote collaboration, providing shared aerial views and real-time communication capabilities.
    • Participants reported improved awareness of remote environments through the platform and successfully completed collaborative tasks, such as aerial exploration and object localization.
  • Advantages:

    • Compared to existing solutions, Squadrone offers enhanced immersion and user experience, particularly in terms of drone control flexibility and 360-degree view support.
    • In experiments, Squadrone's design improved team members' engagement and efficiency.
  • Experimental and Evaluation Results:

    • Data was collected from 13 participants (aged 19-32) over three design iterations, with a total flight time of approximately 380 minutes.
    • Participants expressed overall satisfaction with the platform's immersive features and collaborative experience, with an average score exceeding 6.16/7 (based on an immersion questionnaire).
    • In multi-user scenarios, team engagement and task contributions were relatively balanced.
  • Limitations and Future Directions:

    • Limitations:
      • Drone flight time is constrained by battery life, and audio capture quality depends on the physical position of the drone operator.
      • Users may experience an initial adaptation period to devices such as VR headsets, which could impact early usage experiences.
    • Future Directions:
      • Further research on the collaborative benefits of multi-user remote control switching and visual focus.
      • Optimization of user interfaces and information display methods (e.g., HUD) to accommodate complex task scenarios.
      • Exploration of more efficient noise suppression methods and drone audio capture technologies.

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https://hci.top/en/papers/chi/47360/2021

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DOI: https://doi.org/10.1145/3411764.3445041
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CHI
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2021
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Teleoperated Driving, Teleoperation & Telepresence
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