Neuromancer Workshop: Towards Designing Experiential Entanglement with Science Fiction
Authors
Design Fiction
Title of the Paper
Neuromancer Workshop: Towards Designing Experiential Entanglement with Science Fiction
Paper Information
- Domain: Human-Computer Interaction (HCI), Design Theory, Intersection of Science Fiction and Design
- Keywords: Design Fiction, Entanglement, Experiential Speculation, Science Fiction, Human-Computer Interaction
- Conference: CHI Conference on Human Factors in Computing Systems (CHI '21), Yokohama, Japan.
Research Background and Problem
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Research Background:
- Design fiction is a creative method for speculating about the future, gaining significant attention in the HCI field.
- Previous research has primarily focused on exploring possible worlds through design fiction, often adopting a critical and analytical perspective.
- Recent studies have shifted towards exploring experiential qualities, investigating how design can create intertwined experiences with science fiction worlds.
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Problems and Challenges:
- There is a lack of systematic research on "non-analytical perspectives" in experiential speculation, particularly regarding the perceptual nature of experiential design fiction.
- Current studies on possible worlds pay limited attention to the interaction dynamics between human and non-human agents and the perceptual changes such interactions might bring.
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Research Motivation:
- The authors argue for an experiential understanding of the perceptual and emotional impacts of design fiction.
- They aim to explore how interactions between protagonists' life imagery and science fiction texts can provide novel ways for humans to experience science fiction worlds.
Solution
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Methods and Experimental Design:
- The authors designed a design fiction workshop based on the novel Neuromancer.
- A set of 206 sentence cards extracted from the novel was created, divided into two categories: "everyday anchors" and "science fiction features."
- Participants (15 individuals) were asked to upload personal life photos and match them with the card content, followed by secondary text creation.
- An experiential speculation approach was employed, emphasizing the fusion of life experiences with science fiction worlds.
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Innovative Contributions:
- Introduced the concept of "experiential entanglement," exploring how human perception transitions between the real and the fictional.
- Uniquely combined classic science fiction texts with participants' everyday photos, creating a novel mode of exploring the interaction between imagination and experience.
- Proposed a framework for studying experiential factors in design fiction, aimed at understanding the "perceptual agency" of science fiction worlds.
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Implementation Steps and Techniques:
- Conducted a pilot study to design and refine the card content and rules.
- Hosted the workshop, organizing participants to pair cards with photos and generate new sentences using a printer.
- Allowed participants to engage in subsequent creation, enriching the narratives evoked.
- Data analysis included questionnaires, participant interviews, and collected creative texts, extracting experiential and imaginative characteristics.
Research Outcomes
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Specific Findings:
- Proposed a model of "experiential entanglement," interpreting human interaction with science fiction worlds as an overlapping experience of reality and fiction.
- Identified two common experiential phenomena when participants interacted with the Neuromancer text: imagination and entanglement.
- Documented various participant behaviors and psychological responses during the workshop, highlighting the impact of "personalized resonance" when combining life memories with science fiction elements.
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Experimental and Evaluation Results:
- Data showed that most participants could find connections between their daily lives and the science fiction world using the Neuromancer cards.
- Extracted specific sentence formats, such as those combining everyday anchors and science fiction features, which were more effective in evoking perception and memory.
- Found that science fiction not only reflects certain realities (potential realities) but also "invites" participants to re-examine their everyday lives.
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Advantages:
- Focuses more on the artistic and experiential aspects of design fiction compared to existing methods, extending critical analysis to include experiential insights.
- Provides a novel methodology that fosters deeper engagement and interaction, moving beyond purely theoretical discussions.
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Limitations and Future Directions:
- Limitations:
- Participants were required to read parts of Neuromancer beforehand, which could pose a high entry barrier.
- Daily photos only represent "snapshots" rather than the entirety of life experiences.
- Future Directions:
- Explore potential combinations with other types of texts (non-science fiction).
- Extend the approach to IoT (Internet of Things) devices and virtual reality, investigating the potential of digital technologies in everyday life experiences.
- Limitations:
Conclusion
This study advances the theoretical research on design fiction by proposing a life-integrated science fiction construction that enhances the emotional and experiential appeal of design fiction. It provides significant insights for HCI and the design of future technologies.
Research Questions / Practical Problems
Question signals indexed for this paper.
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Research Questions
3- How can design fiction enhance human perception and emotional experience of science fiction worlds?Category: Cultural Narrative, Empathy, and Virtual Experience DesignSimilar questionsarrow_forward
- How do interactions between human and non-human agents in science fiction design fiction affect perception and experience?Category: Cultural Narrative, Empathy, and Virtual Experience DesignSimilar questionsarrow_forward
- How does combining everyday imagery with science fiction text inspire immersive perception and imagination?Category: Cultural Narrative, Empathy, and Virtual Experience DesignSimilar questionsarrow_forward
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Practical Problems
1- Science fiction design experiences lack sensory and emotional immersion.Category: Cultural Narrative, Empathy, and Virtual Experience DesignSimilar questionsarrow_forward
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open_in_newOpen DOI Link
DOI: https://doi.org/10.1145/3411764.3445273
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CHI
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Year
2021
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Design Fiction
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