RCO : Investigating Social and Technological Constraints through Interactive Dance

Digital Art Installations & Interactive PerformanceDance & Body Movement ComputingDancers & Performing Artists

Title of the Paper

RCO: Investigating Social and Technological Constraints through Interactive Dance

Paper Information

  • Research Area: Intersection of art and technology in Human-Computer Interaction (HCI), and the impact of technology on dance and social behavior
  • Keywords: interactive dance, mobile technology, social norms, technological constraints on society, human-computer interaction, artistic practice, participatory art, mobile device interaction, social behavior, freedom and constraints

Research Background and Problem

  • Problems and Challenges:

    • Mobile devices have become an integral part of modern life, yet their impact on social behavior and interpersonal interaction is complex, capable of both enabling participation and imposing constraints.
    • While current research in art and HCI has explored how technology influences human behavior, there is a lack of in-depth studies on human behavior and experiences under social norms and technological constraints.
  • Significance:

    • Exploring the duality of mobile technology as a tool for life (expressive and restrictive) can help us understand the social implications of technology as a platform for facilitating human behavior.
    • This research also aims to uncover ways to overcome social and technological constraints to promote free expression and participation.
  • Motivation and Related Work:

    • Inspired by artist Tino Sehgal’s concept of "constructed situations," the authors combine dance and mobile devices to study bodily responses and behaviors under technological and social norms.
    • The study involves interdisciplinary research, including exploring the relationship between technology design and social behavior from an HCI perspective and reflecting on innovative approaches to participatory performance from an artistic perspective.

Solution

  • Research Method:

    • Designed and implemented an interactive dance performance called "Radical Choreographic Object" (RCO), which uses mobile devices to send dance participation instructions to the audience, enabling participatory dance.
    • Text instructions and sensor-based interactive actions (e.g., shaking the phone, rotating the device) were used to guide direct interaction between the audience and dancers.
  • Innovative Contributions:

    • Integrating mobile devices into participatory art performances to explore the role of everyday technological tools in physical interaction.
    • The RCO performance breaks traditional dance art forms, allowing audiences to choose their level of participation and interaction freely.
    • Using a methodology combining theory and practice, the study reveals the dual impact of mobile technology on human expression and social norms.
  • Implementation Steps and Key Technologies:

    1. Developed a Node.js-based mobile web application, enabling the audience to connect to the server via their phones to receive instructions and interactive interfaces.
    2. During experiments and public performances, dynamically adjusted interactive content and trained dancers in improvisational performance using the "observe—relationship building—response" choreography method to actively invite audience participation.
    3. Instruction design included specific action commands (e.g., approaching a dancer, lifting a dancer) and motion-sensing interactions (e.g., shaking the phone to turn off noise or rotating the device to adjust sound).

Research Findings

  • Specific Results:

    • Mobile devices can both induce participation and create a sense of constraint: most participants initially complied with phone instructions, but some later began to reinterpret the commands and redefine their interaction with the dancers.
    • Analyzed the potential of mobile devices to dynamically adjust dancers, performance narratives, and audience engagement.
  • Comparison with Existing Solutions:

    • Unlike other studies that focus solely on "how technology enhances artistic expression," RCO emphasizes the dual role of mobile technology in artistic performance as both an agent and a constraint within social contexts.
  • Experiment and Evaluation Results:

    1. Participants' experiences ranged from strict compliance to reinterpretation of instructions, ultimately leading to collective enjoyment in group dance.
    2. Although phones were initially perceived as tools of authority, about one-third of participants eventually used them as "entry points to dance," fostering individual and collective expression.
    3. Participants reflected on the deeper role of technological tools in daily life through interaction with technology and social constraints.
  • Limitations and Future Directions:

    • Limitations:
      1. Participants' responses were influenced by their socio-cultural backgrounds, so the generalizability of results requires further validation.
      2. As phone instructions became more complex, some participants reported feeling "controlled by the phone," which may require further optimization of interaction design.
    • Future Directions:
      1. Explore how different types of technology (e.g., wearable devices) can further enhance the freedom of physical participation.
      2. Conduct in-depth research on how artistic expression can challenge social norms critically and provide educational reflections.
      3. Extend the concept to non-performance settings to explore the potential application of interactive concepts in education and social research.

Through the practical study of RCO, the authors not only explored theoretical knowledge at the intersection of artistic practice and HCI but also provided a unique perspective on mobile technology as a medium for social behavior, sparking new discussions about freedom, humanity, and constraints in the digital age.

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https://hci.top/en/papers/chi/47242/2021

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DOI: https://doi.org/10.1145/3411764.3445513
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Source
CHI
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Year
2021
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2 authors
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Subtopics
Digital Art Installations & Interactive Performance, Dance & Body Movement Computing
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Dancers & Performing Artists
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