Extracting Design Guidelines for Wearables and Movement in Tabletop Role-Playing Games via a Research Through Design Process

Honorable Mention
Haptic WearablesRole-Playing & Narrative GamesGame Developers & DesignersMakers & DIY Enthusiasts

We believe that wearables and movement are perfect fit for enhancing tabletop role-playing (TTRPG) experience, since they can provide embodied interaction, are perceived as character-costumes, enhance ludic properties and increase the connectedness to the imaginary game worlds. By providing these improvements, they can increase the immersiveness and player/character relationship which are critical for an ideal TTRPG experience. To investigate this underexplored area, we conducted an extensive research through design process which includes a (1) participatory design workshop with 25 participants, (2) preliminary user tests with Wizard-of-Oz and experience prototypes with 15 participants, (3) production of a new game system, wearable and tangible artifacts and (4) summative user tests for understanding the effects on experience with 16 participants. As a result of our study, we extracted design guidelines about how to integrate wearables and movement in narrative-based tabletop games and communicate how the results of each phase affected our artifacts.

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https://hci.top/en/papers/chi/4123/2018

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Source
CHI
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Year
2018
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Award
Honorable Mention
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Authors
2 authors
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Subtopics
Haptic Wearables, Role-Playing & Narrative Games
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Professions
Game Developers & Designers, Makers & DIY Enthusiasts
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Content Status
Abstract only
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