Introducing the Gamer Information-Control Framework: Enabling Access to Digital Games for People with Visual Impairment

Authors

RA

University of Melbourne

MJ

University of Melbourne

JW

University of Melbourne

SB

University of Melbourne

FV

University of Melbourne

Visual Impairment Technologies (Screen Readers, Tactile Graphics, Braille)Game AccessibilityAssistive Technology SpecialistsHCI Researchers

In this paper, we present a foundation for understanding the elements that enable people with visual impairment to engage with digital games. This is defined by the gamer's relation- ships with information and with elements of control provided by the game, and is mediated through in-game metaphors and affordances when gamers interact as users or creators. This work complements previous research exploring the points of view of gamers with visual impairment by focusing on the games they play and prioritising the relationships between the key enablers of access to digital games. Using the framework to examine existing and missing components will enable de- signers to consider broader aspects of accessibility in game design.

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https://hci.top/en/papers/chi/32607/2020

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DOI: https://doi.org/10.1145/3313831.3376211
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Source
CHI
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Year
2020
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Authors
5 authors
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Subtopics
Visual Impairment Technologies (Screen Readers, Tactile Graphics, Braille), Game Accessibility
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Assistive Technology Specialists, HCI Researchers
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Abstract only
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