We are the Greatest Showmen: Configuring a Framework for Project-Based Mobile Learning
Little research has explored how mobile-learning technologies could be used by students to produce interactive artefacts during project-based learning processes. Following a design-based approach, we report on engagements spanning classroom and outdoor learning with students (ages 6-13) and teachers from three different UK schools and a summer school of Travelling Showchildren. Working within the time constraints of each context, we deployed a variety of configurations of a project-based mobile learning (PBML) framework intended to support the production of student-designed mobile-learning activities. We contribute insights gained from these engagements, including how mobile technologies can harness students' existing desire for independence and how they can be configured to leverage the physical and social attributes of place and community as learning resources. We argue for further exploration of the potential roles for mobile technologies within project-based learning, and contribute our PBML framework with recommendations for its re-configuration in response to contextual constraints.
Research Questions / Practical Problems
Question signals indexed for this paper.
- 100%
Collaborating Around Digital Tabletops: Children's Physical Strategies From India, The UK And Finland
CHI '18· K-12 Digital Education Tools +1
- 80%
EvalMe: Exploring the Value of New Technologies for In Situ Evaluation of Learning Experiences
CHI '21· K-12 Digital Education Tools +1
- 80%
Live-Streaming-Based Dual-Teacher Classes for Equitable Education: Insights and Challenges From Local Teachers' Perspective in Disadvantaged Areas
CHI '25· K-12 Digital Education Tools +1
- 67%
Fostering Equitable Help-Seeking for K-3 Students in Low Income and Rural Contexts
CHI '21· K-12 Digital Education Tools +2
- 60%
StoryMakAR: Bringing Stories to Life With An Augmented Reality & Physical Prototyping Toolkit for Youth
CHI '20· K-12 Digital Education Tools +1
- 60%
Considering Parents in Coding Kit Design: Understanding Parents' Perspectives and Roles
CHI '20· Programming Education & Computational Thinking +1
- 60%
The TA Framework: Designing Real-time Teaching Augmentation for K-12 Classrooms
CHI '20· K-12 Digital Education Tools +1
- 60%
Embodied Learning in Immersive Smart Spaces
CHI '20· Full-Body Interaction & Embodied Input +1
- 60%
Designing IoT Resources to Support Outdoor Play for Children
CHI '20· Collaborative Learning & Peer Teaching +1
- 60%
Exploring the Opportunities for Online Learning Platforms to Support the Emergency Home School Context
CHI '21· Online Learning & MOOC Platforms +1
Based on Jaccard similarity of research subtopics & professions (≥60%)