WalkingVibe: Reducing Virtual Reality Sickness and Improving Realism while Walking in VR using Unobtrusive Head-mounted Vibrotactile Feedback
Authors
Virtual Reality (VR) sickness is common with symptoms such as headaches, nausea, and disorientation, and is a major barrier to using VR. We propose WalkingVibe, which applies unobtrusive vibrotactile feedback for VR walking experiences, and also reduces VR sickness and discomfort while improving realism. Feedback is delivered through two small vibration motors behind the ears at a frequency that strikes a balance in inducing vestibular response while minimizing annoyance. We conducted a 240-person study to explore how visual, audio, and various tactile feedback designs affect the locomotion experience of users walking passively in VR while seated statically in reality. Results showed timing and location for tactile feedback have significant effects on VR sickness and realism. With WalkingVibe, 2-sided step-synchronized design significantly reduces VR sickness and discomfort while significantly improving realism. Furthermore, its unobtrusiveness and ease of integration make WalkingVibe a practical approach for improving VR experiences with new and existing VR headsets.
Research Questions / Practical Problems
Question signals indexed for this paper.
- 100%
Smooth as Steel Wool: Effects of Visual Stimuli on the Haptic Perception of Roughness in Virtual Reality
CHI '22· Vibrotactile Feedback & Skin Stimulation +1
- 100%
Designing Visuo-Haptic Illusions with Proxies in Virtual Reality: Exploration of Grasp, Movement Trajectory and Object Mass
CHI '22· Vibrotactile Feedback & Skin Stimulation +1
- 100%
Thermal In Motion: Designing Thermal Flow Illusions with Tactile and Thermal Interaction
UIST '24· Vibrotactile Feedback & Skin Stimulation +1
- 67%
Tendon Vibration for Creating Movement Illusions in Virtual Reality
CHI '25· Vibrotactile Feedback & Skin Stimulation +2
- 67%
Haptic Biosignals Affect Proxemics Toward Virtual Reality Agents
CHI '25· Vibrotactile Feedback & Skin Stimulation +2
- 67%
Double-Sided Tactile Interactions for Grasping in Virtual Reality
UIST '23· Mid-Air Haptics (Ultrasonic) +2
- 67%
Hydroptical Thermal Feedback: Spatial Thermal Feedback Using Visible Lights and Water
UIST '24· Vibrotactile Feedback & Skin Stimulation +2
- 67%
Fiery Hands: Designing Thermal Glove through Thermal and Tactile Integration for Virtual Object Manipulation
UIST '24· Vibrotactile Feedback & Skin Stimulation +2
Based on Jaccard similarity of research subtopics & professions (≥60%)