Race Yourselves: A Longitudinal Exploration of Self-Competition Between Past, Present, and Future Performances in a VR Exergame

Full-Body Interaction & Embodied InputGame UX & Player BehaviorAthletes & Fitness EnthusiastsPersonal Trainers & Fitness Coaches

Participating in competitive races can be a thrilling experience for athletes, involving a rush of excitement and sensations of flow, achievement, and self-fulfilment. However, for non-athletes, the prospect of competition is often a scary one which affects intrinsic motivation negatively, especially for less fit, less competitive individuals. We propose a novel method making the positive racing experience accessible to non-athletes using a high-intensity cycling VR exergame: by recording and replaying all their previous gameplay sessions simultaneously, including a projected future performance, players can race against a crowd of "ghost" avatars representing their individual fitness journey. The experience stays relevant and exciting as every race adds a new competitor. A longitudinal study over four weeks and a cross-sectional study found that the new method improves physical performance, intrinsic motivation, and flow compared to a non-competitive exergame. Additionally, the longitudinal study provides insights into the longer-term effects of VR exergames.

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https://hci.top/en/papers/chi/32167/2020

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DOI: https://doi.org/10.1145/3313831.3376256
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Source
CHI
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Year
2020
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2 authors
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Full-Body Interaction & Embodied Input, Game UX & Player Behavior
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Athletes & Fitness Enthusiasts, Personal Trainers & Fitness Coaches
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Abstract only
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