What.Hack: Engaging Anti-Phishing Training Through a Role-playing Phishing Simulation Game
Authors
Phishing attacks are a major problem, as evidenced by the DNC hackings during the 2016 US presidential election, in which staff were tricked into sharing passwords by fake Google security emails, granting access to confidential information. Vulnerabilities such as these are due in part to insufficient and tiresome user training in cybersecurity. Ideally, we would have more engaging training methods that teach cybersecurity in an active and entertaining way. To address this need, we introduce the game What.Hack, which not only teaches phishing concepts but also simulates actual phishing attacks in a role-playing game to encourage the player to practice defending themselves. Our user study shows that our game design is more engaging and effective in improving performance than a standard form of training and a competing training game design (which does not simulate phishing attempts through role-playing).
Research Questions / Practical Problems
Question signals indexed for this paper.
- 75%
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DIS '20· Serious & Functional Games +1
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CHI '18· Cybersecurity Training & Awareness
Based on Jaccard similarity of research subtopics & professions (≥60%)