Mixed Presence in Mixed Reality: Charting the Challenges and Opportunities
Authors
Paper Title
Mixed Presence in Mixed Reality: Charting the Challenges and Opportunities
Publication Info
- Topic area: Mixed-presence environments in Mixed Reality, focusing on challenges, methodologies, and future research directions.
- Keywords: Mixed Presence, Mixed Reality, Augmented Reality, collaboration, user representation, spatial awareness, system complexity, sensory feedback, accessibility, privacy.
Background and Problem
- Problem / challenge: The design and development of mixed-presence systems in Mixed Reality lack a systematic overview, leading to fragmented solutions and repeated efforts to address recurring challenges.
- Significance: Mixed-presence systems have the potential to enhance collaboration across remote and co-located participants, impacting applications such as surgery, hybrid meetings, and classrooms.
- Motivation and related work: Prior research has explored collaborative systems in AR/VR but has not systematically investigated mixed-presence systems, their challenges, or future research directions. Existing surveys focus on specific aspects like remote collaboration or physical tasks but lack a comprehensive view of mixed-presence environments.
Solution
- Proposed approach: A systematic review of mixed-presence systems in Mixed Reality, categorizing challenges and identifying future research directions through an expert workshop.
- Novelty:
- Comprehensive collection of recent research on mixed-presence systems, highlighting trends, use cases, and study methodologies.
- Categorization of challenges into four themes: Technology, Environment, User, and Cross-Cutting.
- Identification of 659 challenges and synthesis of actionable research directions.
- Expert workshop to propose future research opportunities in eight categories.
- Procedure and key techniques:
- Literature survey using PRISMA guidelines with a query targeting spatially distributed, collaborative, mixed-reality systems.
- Coding and thematic analysis of challenges across 147 papers.
- Expert workshop with 15 participants to refine and expand research directions.
Results
- Concrete findings:
- Identified 659 challenges across four categories: Technology (e.g., device limitations, latency), Environment (e.g., spatial consistency, blended environments), User (e.g., representation, sensory feedback), and Cross-Cutting (e.g., asymmetric experiences, privacy).
- Categorized use cases into Communication & Collaboration (72 papers), Instruction & Guidance (65 papers), and others like Assembly & Arrangement (27 papers).
- Study methodologies predominantly qualitative, with 118 papers reporting user studies using questionnaires, interviews, and performance metrics.
- Advantage over baselines: Provides a structured overview of challenges and actionable insights for researchers and developers, addressing gaps in prior fragmented research.
- Experiments / evaluation:
- Literature corpus of 147 papers spanning 2016–2025.
- Expert workshop with diverse participants from Mixed Reality, HCI, Visualization, and related fields.
- Limitations and future work:
- Strict exclusion criteria may have omitted relevant theoretical frameworks and older foundational research.
- Challenges underrepresented in the corpus may still exist in adjacent fields.
- Future work should explore accessibility, privacy, and domain-specific applications in greater depth.
Summary
This paper systematically reviews mixed-presence systems in Mixed Reality, categorizing 659 challenges into Technology, Environment, User, and Cross-Cutting themes. It highlights trends, use cases, and study methodologies from 147 papers and proposes eight actionable research directions through an expert workshop. Contributions include a structured resource for researchers and developers to address recurring challenges and design robust mixed-presence systems. Future work should focus on accessibility, privacy, and equitable participation across diverse user contexts.
Research Questions / Practical Problems
Question signals indexed for this paper.
- 67%
What is Mixed Reality?
CHI '19· Mixed Reality Workspaces +1
- 67%
"Transport Me Away": Fostering Flow in Open Offices through Virtual Reality
CHI '20· Mixed Reality Workspaces +1
- 67%
VRception: Rapid Prototyping of Cross-Reality Systems in Virtual Reality
CHI '22· Mixed Reality Workspaces +1
- 67%
From Real to Virtual: Exploring Replica-Enhanced Environment Transitions along the Reality-Virtuality Continuum
CHI '24· Mixed Reality Workspaces +1
- 67%
UI Mobility Control in XR: Switching UI Positionings between Static, Dynamic, and Self Entities
CHI '24· Mixed Reality Workspaces +1
- 67%
A Qualitative Investigation of User Transitions and Frictions in Cross-Reality Applications
CHI '25· Mixed Reality Workspaces +1
- 67%
The Jamais Vu Effect: Understanding the Fragile Illusion of Co-presence in Mixed Reality
DIS '24· Mixed Reality Workspaces +1
Based on Jaccard similarity of research subtopics & professions (≥60%)