Hiring for Creativity in a World of UX Design Systems

Participatory DesignPrototyping & User TestingKnowledge Worker Tools & WorkflowsUI/UX DesignersSoftware Engineers & DevelopersHCI Researchers

Paper Title

Hiring for Creativity in a World of UX Design Systems

Publication Info

  • Topic area: The intersection of creativity, hiring practices, and the use of design systems in user experience (UX) design.
  • Keywords: UX design, creativity, design systems, hiring practices, junior designers, design education, portfolios, bootcamps, production design, exploratory design.

Background and Problem

  • Problem / challenge: The increasing reliance on design systems in UX design has streamlined production but may be marginalizing creativity. Hiring managers struggle to find candidates who exhibit both system fluency and creative problem-solving skills.
  • Significance: This issue impacts the future of UX design as a profession, the expectations of junior designers, and the alignment of design education with industry needs.
  • Motivation and related work: Prior work critiques design systems for fostering homogeneity and limiting creativity. Scholars emphasize the importance of creativity in design, but the operationalization of UX design has shifted focus toward efficiency and standardization. This study investigates how these tensions influence hiring practices and perceptions of creativity.

Solution

  • Proposed approach: A qualitative study examining how senior design managers perceive creativity in UX design and evaluate it during hiring, particularly in the context of design systems.
  • Novelty:
    1. Identifies a contradiction between the value placed on creativity and the operational demands of design systems.
    2. Explores how hiring managers assess creativity in junior designers’ portfolios.
    3. Highlights the perceived shortcomings of bootcamp-trained designers in demonstrating creativity.
    4. Proposes implications for design education to address these challenges.
  • Procedure and key techniques:
    • Conducted 17 semi-structured interviews with senior design managers in mid-sized and large companies.
    • Used reflexive thematic analysis and discourse analysis to identify themes and examine how language constructs values and norms in UX design.
    • Participants performed a card sort to prioritize qualities desired in junior designers.

Results

  • Concrete findings:
    • Design systems dominate UX work, emphasizing speed, consistency, and system adherence.
    • Managers value creativity (e.g., problem reframing, challenging assumptions) but rarely see evidence of it in portfolios.
    • Bootcamp graduates often present formulaic, shallow portfolios that lack depth and originality.
    • Creativity is unevenly distributed within teams, with exploratory work often reserved for senior designers.
  • Advantage over baselines: The study provides a nuanced understanding of the disconnect between industry expectations and the current state of design education and hiring practices.
  • Experiments / evaluation:
    • Interviews with 17 senior design managers averaging 21 years of experience and managing 19 designers on average.
    • Analysis of hiring practices, perceptions of creativity, and the role of design systems.
  • Limitations and future work:
    • Focuses on production design, not earlier exploratory phases of UX work.
    • Does not empirically examine how design systems impact qualitative research or problem framing.
    • Future research should explore the influence of design systems on exploratory activities and propose alternative educational models.

Summary

This study reveals a fundamental tension in UX design: while design systems streamline production, they may marginalize creativity. Senior design managers value creative problem-solving but find it lacking in junior designers’ portfolios, particularly those from bootcamps. The findings suggest that UX design is increasingly defined by assembly work, with creativity treated as a privilege rather than a baseline expectation. To address this, design education must adapt by integrating design systems into foundational training while fostering deeper creative skills. Future research should explore how design systems influence exploratory phases of UX work and propose innovative educational models to prepare designers for both operational and strategic roles.

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https://hci.top/en/papers/chi/223024/2026

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DOI: https://doi.org/10.1145/3772318.3790686
At a Glance

Paper Snapshot

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Source
CHI
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Year
2026
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Authors
1 authors
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Subtopics
Participatory Design, Prototyping & User Testing, Knowledge Worker Tools & Workflows
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Professions
UI/UX Designers, Software Engineers & Developers, HCI Researchers
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Full text indexed
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