A Systematic Review of Interaction Techniques for Mobile Virtual Reality

AR Navigation & Context AwarenessImmersion & Presence ResearchContext-Aware ComputingUI/UX DesignersAI/ML Researchers & EngineersMakers & DIY Enthusiasts

Paper Title

A Systematic Review of Interaction Techniques for Mobile Virtual Reality

Publication Info

  • Topic area: Interaction techniques in mobile virtual reality (MVR) for cost-accessible extended reality (XR).
  • Keywords: Mobile VR, interaction techniques, 6DOF, low-cost XR, gaze-based pointing, acoustic sensing, DIY prototyping, taxonomy, digital divide, accessibility.

Background and Problem

  • Problem / challenge: Mobile VR (MVR) lacks the interaction capabilities of high-end VR systems, particularly 6DOF input, limiting its ability to support immersive and interactive experiences. Prior surveys have not systematically reviewed MVR interaction techniques.
  • Significance: MVR offers a low-cost alternative to high-end VR, making immersive experiences accessible to lower socioeconomic groups. Enhancing MVR interaction capabilities can help bridge the digital divide and improve access to XR benefits.
  • Motivation and related work: Previous research has focused on high-end VR interaction or specific MVR applications (e.g., education, healthcare). However, there is a gap in understanding fundamental interaction techniques (selection, manipulation, travel, system control) in MVR, particularly cost-accessible solutions.

Solution

  • Proposed approach: A systematic review of MVR interaction techniques (2011–2025) using PRISMA 2020 guidelines, focusing on cost-accessible and emerging methods for fundamental VR tasks.
  • Novelty:
    1. Comprehensive synthesis of MVR interaction techniques for travel, selection, manipulation, and system control.
    2. Assessment of cost-accessible techniques and identification of design factors influencing their efficacy.
    3. Development of a taxonomy of emerging MVR interaction techniques.
    4. Proposal of a DIY toolkit for designing cost-accessible XR interactions.
  • Procedure and key techniques:
    • Literature search across four databases (ACM Digital Library, IEEE Xplore, Springer Nature Link, Elsevier ScienceDirect).
    • Inclusion criteria: peer-reviewed studies (2011–2025) evaluating MVR interaction techniques.
    • Data extraction: interaction tasks, evaluation methods, metrics, hardware, cost, and novelty.
    • Meta-analysis of 64 selected articles, identifying trends, strengths, and gaps in the literature.

Results

  • Concrete findings:
    • 87.5% of studies reported broadly applicable results; 64.06% focused on low-cost techniques.
    • Acoustic sensing achieved high precision (0.006–0.7 mm) and low latency for 6DOF tracking but had higher power consumption.
    • Optical tracking faced limitations due to smartphone camera FOV but provided acceptable performance in some cases.
    • Emerging techniques supported 6DOF selection and travel but struggled with 6DOF manipulation.
    • Eye tracking using smartphone cameras achieved accuracy comparable to high-end VR systems.
  • Advantage over baselines:
    • Emerging techniques often matched or exceeded the performance of established MVR methods (e.g., gaze-based pointing, HMD buttons).
    • Acoustic and optical tracking solutions provided cost-effective alternatives to high-end VR hardware.
  • Experiments / evaluation:
    • Most studies used user studies (68.75%) or pilot experiments (20.31%), with an average of 18 participants.
    • Metrics included both subjective (e.g., user preferences) and objective (e.g., task completion time) measures.
    • Few studies compared MVR techniques directly to high-end VR baselines.
  • Limitations and future work:
    • Limited research on low-cost 6DOF manipulation techniques.
    • Underexplored locomotion methods for large virtual environments (e.g., teleportation, redirected walking).
    • High proportion of preliminary evaluations (20%) and extended abstracts (45.31%) with limited statistical rigor.

Summary

This systematic review evaluates interaction techniques for mobile virtual reality (MVR), emphasizing cost-accessible solutions for fundamental tasks (selection, manipulation, travel, system control). The study identifies effective low-cost methods, such as acoustic and optical tracking for 6DOF input, and proposes a taxonomy and DIY toolkit to guide future research. While significant progress has been made in selection and travel techniques, challenges remain in developing low-cost 6DOF manipulation solutions. The findings highlight MVR's potential to address the digital divide and inform future XR research, particularly in creating accessible and immersive experiences for disadvantaged populations.

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https://hci.top/en/papers/chi/222967/2026

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DOI: https://doi.org/10.1145/3772318.3791161
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CHI
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Year
2026
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2 authors
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Subtopics
AR Navigation & Context Awareness, Immersion & Presence Research, Context-Aware Computing
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UI/UX Designers, AI/ML Researchers & Engineers, Makers & DIY Enthusiasts
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