Understanding Gaze-Based Identification in VR Through Preattentive Processing and Binocular Rivalry

Eye Tracking & Gaze InteractionVoice User Interface (VUI) DesignPasswords & AuthenticationTeleoperation & TelepresenceAI/ML Researchers & EngineersSoftware Engineers & DevelopersUI/UX Designers

Paper Title

Understanding Gaze-Based Identification in VR Through Preattentive Processing and Binocular Rivalry

Publication Info

  • Topic area: Gaze-based biometrics for user identification and authentication in VR.
  • Keywords: Gaze-based biometrics, virtual reality, preattentive processing, binocular rivalry, user identification, authentication, usability, VR-native stimuli, eye tracking, biometric security.

Background and Problem

  • Problem / challenge: Existing gaze-based biometrics in VR rely on generic stimuli and do not fully leverage VR-specific features like binocular rivalry and stereoscopic displays. Temporal robustness and usability in real-world contexts remain underexplored.
  • Significance: Gaze-based biometrics offer hands-free, secure, and intuitive authentication in VR, addressing usability and security challenges of traditional methods like PINs or out-of-band authentication.
  • Motivation and related work: Prior work has demonstrated the feasibility of gaze biometrics but has focused on non-immersive or generic stimuli. Few studies have explored VR-native stimuli or systematically evaluated usability and performance across multiple days with commercial devices.

Solution

  • Proposed approach: Development and evaluation of VR-specific visual stimuli leveraging preattentive processing and binocular rivalry to elicit distinctive gaze responses for biometric identification.
  • Novelty:
    1. Introduction of VR-native stimuli (NonBRiv and BRiv) designed to exploit preattentive processing and binocular rivalry.
    2. Multi-day evaluation of biometric discriminability using commercial VR headsets (Meta Quest Pro).
    3. Usability assessment of gaze-based login methods compared to traditional authentication techniques.
    4. Exploration of user perceptions, transparency, and fallback mechanisms in gaze-based authentication.
  • Procedure and key techniques:
    1. Design of NonBRiv (non-rivalrous) and BRiv (binocular rivalry) stimuli with controlled visual features.
    2. Multi-day data collection from 26 participants, analyzing gaze dynamics under both conditions.
    3. Evaluation of identification accuracy using classifiers (SVM, LSTM, EKYT) and cross-validation.
    4. Usability study with 16 participants comparing gaze-based methods to PIN and OOBA in a Wizard-of-Oz login scenario.

Results

  • Concrete findings:
    • EKYT classifier achieved 50.7% accuracy with BRiv and 70.0% accuracy with Hybrid (aggregated samples).
    • BRiv stimuli elicited higher gaze velocities and richer discriminatory cues than NonBRiv.
    • Single-day enrollment yielded low error rates (EER=3.6% for NonBRiv), but performance degraded over multiple days (EER=25-33%).
    • Gaze-based methods were faster (8-9 seconds) than PIN (11.25 seconds) and OOBA (17.35 seconds) for login completion.
  • Advantage over baselines:
    • Gaze-based methods outperformed PIN and OOBA in hedonic quality (HQ) and overall user experience (UEQ-S).
    • Hybrid stimuli reduced cross-day variability compared to NonBRiv and BRiv alone.
  • Experiments / evaluation:
    • User study I: Multi-day biometric evaluation with 26 participants, collecting 44,928 trials.
    • User study II: Usability and perception study with 16 participants, comparing gaze-based methods to PIN and OOBA.
    • Metrics: Identification accuracy, equal error rate (EER), UEQ-S scores, cybersickness, and completion time.
  • Limitations and future work:
    • Performance degradation across days and under real-world conditions.
    • Limited sample size (26 participants) and controlled lab environment.
    • Need for online calibration, replay attack defenses, and personalized stimuli.
    • Exploration of binocular rivalry dynamics and their contribution to discriminability.

Summary

This study introduces VR-native gaze-based biometrics leveraging preattentive processing and binocular rivalry, achieving meaningful identification accuracy (up to 70.0% with Hybrid stimuli) and demonstrating usability advantages over traditional methods. While gaze-based methods were perceived as fast and intuitive, challenges such as cross-day robustness, visual comfort, and transparency remain. The findings provide design guidelines for improving gaze-based authentication in VR, emphasizing the need for adaptive calibration, explainable feedback, and fallback mechanisms. Future work should address real-world deployment challenges and explore richer gaze features for enhanced performance.

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https://hci.top/en/papers/chi/222719/2026

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DOI: https://doi.org/10.1145/3772318.3791641
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Source
CHI
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Year
2026
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4 authors
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Subtopics
Eye Tracking & Gaze Interaction, Voice User Interface (VUI) Design, Passwords & Authentication, Teleoperation & Telepresence
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AI/ML Researchers & Engineers, Software Engineers & Developers, UI/UX Designers
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