Plug the Guitar In Before You Put the Headset On: Co-designing a Mixed Reality Collaborative Application with Professional Musicians
Authors
Paper Title
Plug the Guitar In Before You Put the Headset On: Co-designing a Mixed Reality Collaborative Application with Professional Musicians
Publication Info
- Topic area: Mixed reality (MR) applications for professional musical collaboration
- Keywords: Mixed reality, networked music performance, co-design, professional musicians, audio-first design, non-verbal communication, spatial customization, collaborative systems, immersive technologies, music technology
Background and Problem
- Problem / challenge: Current MR systems prioritize visual immersion and are designed for office-based collaboration, failing to meet the unique requirements of professional musical collaboration, such as real-time synchronization, high-fidelity audio, and non-verbal communication.
- Significance: Addressing these gaps is crucial for enabling geographically distributed musicians to collaborate effectively, preserving the creative and professional standards of in-person musical collaboration.
- Motivation and related work: While networked music performance (NMP) systems like JackTrip and LoLa have achieved ultra-low latency audio transmission, they lack immersive and social dimensions. MR technologies offer potential solutions, but existing research focuses on technical feasibility or small-scale evaluations without systematically addressing professional musicians' needs.
Solution
- Proposed approach: A co-design methodology involving 24 professional musicians to identify design requirements for MR musical collaboration systems.
- Novelty:
- Empirically grounded design requirements for MR musical collaboration systems based on professional musicians' input.
- A three-phase co-design methodology combining hands-on MR experience, speculative design, and consensus-building.
- Evidence that professional creative collaboration demands different priorities than office-based MR applications.
- Procedure and key techniques:
- Phase 1: Experience grounding with MR technology to familiarize musicians with HMDs and headphones during collaborative performance.
- Phase 2: Individual ideation and sketching to envision ideal MR systems unconstrained by current limitations.
- Phase 3: Collaborative convergence to negotiate and prioritize shared design requirements.
Results
- Concrete findings:
- Five unanimous requirements: audio-first workflow, plug-and-play simplicity, personalized audio control, spatial layout customization, and support for non-verbal communication.
- Near-unanimous requirements: real-time voice support, stereo mix priority.
- High-consensus requirements: realistic avatar representation, presets for configurations, departure coordination, and recording/playback capabilities.
- Advantage over baselines: Challenges the visual-first paradigm of MR systems by prioritizing audio and non-verbal communication, aligning with professional musicians' workflows and creative needs.
- Experiments / evaluation:
- Participants: 24 professional musicians (average 12.7 years of experience) organized into six four-piece bands.
- Methodology: Three-phase co-design process involving MR hands-on experience, speculative design, and group consensus.
- Data collection: Audio recordings, sketches, and thematic analysis of group discussions.
- Limitations and future work:
- Limited generalization to larger ensembles, non-Western musical traditions, and musicians with disabilities.
- Technology constraints in Phase 1 (e.g., HMD-specific issues, co-located setup).
- Future work should include distributed MR systems, diverse participant demographics, and implementation/testing of identified requirements.
Summary
This study identifies seven core design requirements for MR musical collaboration systems through a co-design process with professional musicians. Key findings include the need for audio-first workflows, non-verbal communication support, personalized audio and spatial controls, and plug-and-play simplicity. The results challenge visual-first MR paradigms, emphasizing the primacy of audio and established professional workflows. These requirements provide a foundation for developing MR systems that enable geographically distributed musicians to collaborate as if sharing physical space, preserving the creative and professional standards of in-person collaboration.
Research Questions / Practical Problems
Question signals indexed for this paper.
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