The Wetland Quest: Fostering Empathy and Literacy for Urban Herpetofauna Through VR Wetland Exploration

Immersion & Presence ResearchHuman-Nature Relationships (More-than-Human Design)Sustainable HCIEnvironmental AdvocatesUrban PlannersHCI Researchers

Paper Title

The Wetland Quest: Fosttering Empathy and Literacy for Urban Herpetofauna Through VR Wetland Exploration

Publication Info

  • Topic area: Virtual reality for environmental education and conservation
  • Keywords: Virtual reality, urban ecology, herpetofauna, empathy, conservation education, embodied cognition, perspective-taking, environmental HCI, species literacy, urban biodiversity

Background and Problem

  • Problem / challenge: Urban herpetofauna (reptiles and amphibians) are often overlooked in conservation efforts, with public perceptions characterized by fear and aversion. Existing educational tools rarely address these species or test both species literacy and attitudinal change through immersive experiences.
  • Significance: Urban herpetofauna serve as sensitive bioindicators of environmental health, and fostering empathy and understanding for these species is crucial for biodiversity conservation in urban ecosystems.
  • Motivation and related work: Prior work in VR and AR has shown promise in fostering ecological literacy and empathy for nature, but most efforts focus on charismatic megafauna or ecosystems. Few studies have explored the potential of VR to address fear and aversion toward less glamorous urban wildlife, such as amphibians and reptiles, while simultaneously improving species literacy.

Solution

  • Proposed approach: The Wetland Quest (TWQ), a VR experience set in a Shanghai wetland, uses embodied perspective-taking and scale-shift mechanics to foster empathy and ecological literacy for urban herpetofauna.
  • Novelty:
    1. Introduction of TWQ as a VR system specifically designed for underrepresented urban species.
    2. Empirical evidence that immersive perspective-taking enhances species literacy and pro-environmental attitudes.
    3. Development of a mixed-methods evaluation protocol combining knowledge tests, validated attitude scales, observations, and interviews.
  • Procedure and key techniques:
    • Users explore a virtual wetland and embody herpetofauna through scale-shift mechanics, experiencing the environment from an animal’s perspective.
    • Interactive tasks include identifying species, learning ecological roles, and performing conservation actions.
    • A mixed-methods study evaluates pre- and post-intervention changes in species literacy and attitudes.

Results

  • Concrete findings:
    • Herpetofauna Literacy Test (HLT) scores increased significantly (median score rose from 5 to 8 out of 10, p < .001, r = 0.89).
    • Animal Attitude Scale (AAS-10) scores improved significantly (median score rose from 32 to 38 out of 50, p < .001, r = 0.91).
    • Moderate correlation (r = 0.43, p = 0.001) between knowledge gain and attitude improvement.
  • Advantage over baselines: Demonstrated significant gains in both cognitive (species literacy) and affective (attitude) outcomes, with qualitative evidence of reduced aversion and increased empathy.
  • Experiments / evaluation:
    • Mixed-methods study with 62 participants from Shanghai, including pre- and post-tests (HLT and AAS-10) and semi-structured interviews with 18 participants.
    • Observations recorded participant behaviors during the VR experience.
  • Limitations and future work:
    • Single-session design limits understanding of long-term effects.
    • Lack of control condition prevents definitive attribution of outcomes to VR embodiment.
    • Limited cultural and geographic diversity in the sample.
    • Future work should include longitudinal studies, replication in diverse contexts, and comparative studies with other educational interventions.

Summary

The Wetland Quest (TWQ) is a VR experience designed to foster empathy and ecological literacy for urban herpetofauna through embodied perspective-taking. A mixed-methods evaluation with 62 participants demonstrated significant improvements in species knowledge and attitudes toward amphibians and reptiles, supported by both quantitative and qualitative data. TWQ highlights the potential of immersive VR to address ecological empathy gaps for overlooked species and offers a transferable model for urban conservation education. Future research should explore long-term impacts, cross-cultural applicability, and comparative effectiveness against other educational tools.

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https://hci.top/en/papers/chi/222675/2026

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DOI: https://doi.org/10.1145/3772318.3790443
At a Glance

Paper Snapshot

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Source
CHI
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Year
2026
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Authors
5 authors
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Subtopics
Immersion & Presence Research, Human-Nature Relationships (More-than-Human Design), Sustainable HCI
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Professions
Environmental Advocates, Urban Planners, HCI Researchers
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