Partnering with Generative AI: Experimental Evaluation of Model-Led and Human-Led Interaction in Human-AI Co-Creation
Authors
Paper Title
Partnering with Generative AI: Experimental Evaluation of Model-Led and Human-Led Interaction in Human-AI Co-Creation
Publication Info
- Topic area: Human-AI interaction for creativity and co-creation
- Keywords: Generative AI, human-AI collaboration, creativity support tools, interaction design, idea quality, idea diversity, perceived ownership, cognitive workload, iterative refinement, co-creation frameworks
Background and Problem
- Problem / challenge: The role of interaction design in human-AI co-creation is poorly understood, particularly how different collaboration modes (human-led vs. model-led) affect creativity outcomes such as idea quality, diversity, and perceived ownership.
- Significance: Understanding these dynamics is critical for designing AI systems that effectively augment human creativity without undermining diversity or user ownership, which are essential for innovation and user satisfaction.
- Motivation and related work: Previous studies have focused on one-shot interactions or static creativity support tools, neglecting iterative and collaborative processes that align with real-world creative tasks. This paper addresses the gap by empirically testing different interaction modes to evaluate their impact on creativity outcomes.
Solution
- Proposed approach: The study evaluates five interaction modes using GPT-4.1: (1) human-led question-mode, (2) human-led suggestion-mode, (3) model-led, (4) vanilla chatbot, and (5) control (no AI support).
- Novelty:
- First large-scale experimental comparison (N = 1,126) of model-led and human-led interaction modes in complex creativity tasks.
- Identification of human-led question-mode as a strategy to mitigate the quality-diversity trade-off and preserve perceived ownership.
- Practical design principles for co-creation systems emphasizing iterative refinement and human engagement.
- Procedure and key techniques:
- Participants performed creative tasks (e.g., repurposing car features) across five conditions.
- Creativity outcomes (idea quality, diversity, perceived ownership) were measured using expert ratings, text embeddings, and self-reports.
- A validation study in a product ideation context confirmed the findings.
Results
- Concrete findings:
- Idea quality: Significantly higher in question-mode (d = 0.36) and model-led (d = 0.55) compared to control.
- Idea diversity: Highest in question-mode (d = 0.76 vs. model-led), with diversity increasing after interaction.
- Perceived ownership: Highest in question-mode (d = 0.57 vs. model-led), comparable to control.
- Advantage over baselines:
- Question-mode outperformed model-led and vanilla in preserving idea diversity and ownership while maintaining high quality.
- Model-led improved quality but reduced diversity and ownership.
- Experiments / evaluation:
- Main study (N = 486): Participants completed an Alternative Uses Test (AUT) task.
- Validation study (N = 640): Product ideation task for UK university students.
- Metrics: Expert-rated quality, cosine similarity for diversity, and self-reported ownership.
- Limitations and future work:
- Generalizability to multimodal tasks (e.g., visual design) is untested.
- Effects on domain experts and longitudinal impacts remain unexplored.
- Future work could explore hybrid interaction modes and field studies in real-world settings.
Summary
This study demonstrates that interaction design significantly influences creativity outcomes in human-AI co-creation. The human-led question-mode enhances idea quality, preserves diversity, and maintains perceived ownership, making it a promising framework for creativity support tools. By contrast, model-led approaches improve quality but at the expense of diversity and ownership. These findings highlight the importance of iterative, human-centered interaction designs that stimulate reflection and active engagement. The results are robust across tasks and domains, offering actionable principles for designing effective co-creation systems.
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