Expanding a Temporal Vocabulary Towards Designing for “Undiscoverable Learning”

Intelligent Tutoring Systems & Learning AnalyticsUser Research Methods (Interviews, Surveys, Observation)Prototyping & User TestingUniversity Professors & ResearchersOnline Course Designers

Paper Title

Expanding a Temporal Vocabulary Towards Designing for “Undiscoverable Learning”

Publication Info

  • Topic area: Temporal frameworks in technology-rich learning environments
  • Keywords: temporal vocabulary, undiscoverable learning, decolonial chronopolitics, HCI, design events, technology-rich learning environments, more-than-humans, relational time, STEM education

Background and Problem

  • Problem / challenge: Learning environments often rely on linear temporalities, which exclude alternative, relational, and non-linear understandings of time. This limits transformative learning experiences and upholds exclusionary notions of time.
  • Significance: Reconfiguring time in learning environments can challenge ableist, colonial, and anti-Black temporal structures, fostering more inclusive and relational learning experiences.
  • Motivation and related work: Prior work in HCI and design has explored temporal attunement and relational configurations of time. However, there remains a gap in applying these concepts to technology-rich learning environments and addressing the role of more-than-humans in learning processes.

Solution

  • Proposed approach: A temporal vocabulary for undiscoverable learning, incorporating existing and newly proposed design events to reconfigure time in technology-rich learning environments.
  • Novelty:
    1. Expansion of an existing temporal vocabulary with three new terms: traces, stamps, and renderings.
    2. Conceptualization of undiscoverable learning as a commitment to rendering some learning unknowable and valuing relational, non-linear processes.
    3. Integration of more-than-human participants into the design and understanding of learning environments.
  • Procedure and key techniques:
    • Analysis of a 3-year partnership with a public library to design STEM programming for middle and high school youth.
    • Application of existing temporal vocabulary terms (encounters and other-time) and development of new terms (traces, stamps, renderings) through iterative reflection on field notes, artifacts, and participant interactions.
    • Use of non-linear narratives to articulate learning events and relationships.

Results

  • Concrete findings:
    • Encounters revealed how learners’ times align relationally rather than sequentially (e.g., snack-time influencing poster-making).
    • Other-time highlighted the unpredictable rhythms introduced by more-than-human participants like micro:bits.
    • Traces emphasized marks left by events, questioning the privileging of real-time data.
    • Stamps showed how learners mark time relationally rather than through clock-based timestamps.
    • Renderings demonstrated how time manifests spatially and relationally, such as learners’ positioning in shaded areas during outdoor activities.
  • Advantage over baselines: Moves beyond linear, clock-based temporalities to embrace relational, emergent, and non-linear understandings of time in learning environments. Centers more-than-humans and challenges normative metrics of learning.
  • Experiments / evaluation:
    • Context: STEM programming partnership with a public library in a predominantly Latinx/e region.
    • Activities: Activity booths, single-afternoon programs, and a week-long summer program incorporating environmental justice themes.
    • Data: Field notes, photos, artifacts, and reflections analyzed through the lens of temporal vocabulary.
  • Limitations and future work:
    • Risk of making undiscoverable learning visible, potentially undermining its intent.
    • Current work privileges human learning; future research should center more-than-humans equally.
    • Future directions include engaging with nested times (e.g., deep time) and learning in nature/place.

Summary

This paper expands an existing temporal vocabulary to conceptualize undiscoverable learning in technology-rich environments. By introducing three new terms (traces, stamps, renderings), the authors highlight relational and non-linear temporalities that challenge exclusionary notions of time. Evidence from a 3-year STEM programming partnership demonstrates how these concepts can reconfigure learning processes to include more-than-human participants and relational dynamics. The work has implications for HCI, design, and learning analytics, offering a framework for fostering justice-oriented, emergent learning environments.

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https://hci.top/en/papers/chi/222478/2026

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DOI: https://doi.org/10.1145/3772318.3791827
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Source
CHI
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Year
2026
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2 authors
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Subtopics
Intelligent Tutoring Systems & Learning Analytics, User Research Methods (Interviews, Surveys, Observation), Prototyping & User Testing
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University Professors & Researchers, Online Course Designers
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