HapPalm : Providing Rich Spatio-Temporal Vibrotactile Feedback on the Palm for Laptop Gaming

Vibrotactile Feedback & Skin StimulationGame UX & Player BehaviorHaptic WearablesGame Developers & Designers

Paper Title

HapPalm: Providing Rich Spatio-Temporal Vibrotactile Feedback on the Palm for Laptop Gaming

Publication Info

  • Topic area: Haptic feedback interfaces for laptop gaming.
  • Keywords: HapPalm, vibrotactile feedback, spatio-temporal haptics, laptop gaming, palmrest interface, immersion, realism, keyboard gaming, actuator arrays, user experience.

Background and Problem

  • Problem / challenge: Laptop keyboard gaming lacks rich haptic feedback, especially for environmental or passive game events. Existing solutions, such as haptic controllers or keyboards, are either impractical for portability or fail to deliver continuous spatial feedback without disrupting gameplay.
  • Significance: Enhancing haptic feedback for laptop gaming can improve immersion, realism, and enjoyment, addressing the growing audience of laptop gamers.
  • Motivation and related work: Prior work has explored haptic feedback in gaming devices like controllers, vests, and mice, as well as palmrest interfaces for simple feedback. However, these solutions do not provide the complex spatio-temporal haptic patterns needed for immersive gaming experiences.

Solution

  • Proposed approach: HapPalm interface—a vibrotactile array integrated into the palmrest area of laptops to deliver spatio-temporal haptic feedback for keyboard gaming.
  • Novelty:
    1. Introduction of a palmrest-based haptic interface for keyboard gaming.
    2. Development of a dataset of haptic patterns for diverse game events.
    3. Empirical validation of enhanced gaming experience through spatio-temporal haptic feedback.
  • Procedure and key techniques:
    • Design and construction of the HapPalm-spring prototype using dual 4×6 actuator arrays.
    • Creation of haptic pattern templates through iterative design workshops and user studies.
    • Validation of haptic patterns via appropriateness ratings and integration into a custom-built game for empirical testing.

Results

  • Concrete findings:
    • HapPalm’s spatio-temporal feedback achieved an average appropriateness score of 3.95/5, outperforming non-spatial haptics (2.81/5).
    • Spatial haptics significantly improved metrics like fun, enjoyment, immersion, realism, and presence compared to non-spatial and no-haptics conditions.
  • Advantage over baselines:
    • Spatial haptics outperformed non-spatial haptics across all HX constructs (e.g., realism, immersion) and player experience metrics (e.g., fun, richness).
    • Participants rated spatial haptics as more realistic and expressive, with better alignment to game events.
  • Experiments / evaluation:
    • Study 1: Design workshops to create and categorize haptic patterns for 11 game event families.
    • Study 2: Validation of 44 haptic patterns with 10 participants, achieving high appropriateness scores.
    • Study 3: Evaluation of gaming experience with 12 participants across three conditions (no haptics, non-spatial haptics, spatial haptics) using questionnaires and interviews.
  • Limitations and future work:
    • Prototype height (27.5 mm) limits practicality; future designs could optimize for compactness.
    • Limited vertical resolution of the actuator array constrained haptic pattern design.
    • Study settings may not fully represent real-world gaming scenarios; longer-term studies are needed.

Summary

The HapPalm interface introduces a novel palmrest-based haptic feedback system for laptop gaming, delivering rich spatio-temporal patterns that enhance immersion, realism, and enjoyment. Empirical studies validated its effectiveness, showing significant improvements over non-spatial and no-haptic conditions. While the prototype demonstrated strong performance, future iterations could address practical limitations like structural height and actuator resolution. This work establishes the palmrest as a promising haptic interface for gaming and lays the groundwork for broader applications in portable devices and cognitive tasks.

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https://hci.top/en/papers/chi/222450/2026

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DOI: https://doi.org/10.1145/3772318.3791735
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Source
CHI
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Year
2026
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3 authors
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Subtopics
Vibrotactile Feedback & Skin Stimulation, Game UX & Player Behavior, Haptic Wearables
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Game Developers & Designers
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