"Leave our kids alone!": Exploring Concerns Reported by Parents in 1-star Reviews

Gamification DesignGame AccessibilityPedestrians & Vulnerable Road UsersConsumers & Shoppers

Research Background and Issues

  • What problems or challenges did the authors identify?
    As children increasingly engage with electronic devices and video games, parents find it difficult to fully understand and monitor the content of the games their children play. Although rating systems like PEGI exist, it remains unclear whether they accurately address the concerns of parents. Additionally, parental worries about in-game content, behaviors, and interactions may not be adequately addressed.

  • Why is this issue important?
    Video games have both potential positive effects (e.g., enhancing learning abilities) and negative impacts (e.g., behavioral problems, sleep deprivation). Since parents hold the ultimate decision-making power regarding game content and payment models, understanding their concerns is crucial for game developers to improve designs and for researchers to explore children's gaming behaviors.

  • Research Motivation and Related Work
    Existing regulations and guidelines, such as PEGI and GDPR, provide partial information. However, parental concerns may be more complex, encompassing issues like technical problems, unfair practices, and negative interactions with other players. This study aims to delve into parental concerns by analyzing 1-star reviews from the Google Play Store.


Solution

  • What methods or solutions did the authors propose?
    The authors conducted a qualitative content analysis, coding and categorizing 821 1-star reviews from top games in the Google Play Store to extract key parental concerns.

  • What is innovative about this solution?
    This study is the first to systematically categorize and analyze parental concerns related to children's gaming based on 1-star reviews, covering issues ranging from technical problems to behavioral impacts, sexual interactions, and monetization-related design flaws.

  • What are the implementation steps and key techniques used?

    1. Data Collection
      Reviews were collected from 40 top-grossing mobile games, filtering for reviews containing terms like "my child," "my son," or "my daughter" to identify those expressing concerns about children.
    2. Data Coding
      Two rounds of content coding were conducted, categorizing concerns into nine main categories. Results from two primary coders were consolidated and validated for consistency by a third coder.
    3. Data Analysis
      Using qualitative content analysis, 76 specific codes were identified and grouped into nine major categories of concern.

Research Findings

  • What specific findings were achieved?
    Parents' primary concerns included technical issues (257 mentions), dissatisfaction with game design or services (207 mentions), monetization-related issues (170 mentions), and negative impacts of interactions (119 mentions). Parents were particularly sensitive to certain types of content, such as violence, sexual themes, or other content deemed inappropriate for children. Additionally, complaints about the lack of customer support from game developers were common.

  • What advantages does this solution have compared to existing ones?
    This study goes beyond existing rating systems or regulatory data by uncovering deeper parental concerns about game design and operations, including worries about monetization strategies and interaction risks in children's games. These findings provide practical insights for game developers to optimize designs and offer benchmarks for improving legal regulations and industry standards.

  • What were the experimental or evaluation results?
    The main findings reveal that parents are concerned not only about traditional content factors (e.g., violence, racism) but also about issues such as gameplay complexity, implicit moral risks, technical problems, and monetization-driven designs. For instance, many parents believe certain designs are manipulative, leading children to make unintended purchases.

  • Limitations and Future Directions

    1. Limitations
      • The data is primarily based on parental reviews, which may contain biases or misunderstandings, and it is not always possible to verify the identity or authenticity of reviewers.
      • Short-term updates to games may affect data trends, limiting the study's ability to observe long-term phenomena.
    2. Future Directions
      • Combine qualitative methods with quantitative approaches (e.g., surveys) to validate the prevalence of parental concerns.
      • Investigate communication barriers between game developers and parents and optimize information presentation mechanisms.
      • Further explore how to design safer and more transparent gaming experiences for children.

By conducting an in-depth analysis of 1-star reviews for top mobile games, this study broadens our understanding of parental concerns and provides guidance for policymakers, researchers, and game developers to improve the design and regulation of children's gaming experiences.

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https://hci.top/en/papers/chi/189383/2025

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DOI: https://dl.acm.org/doi/10.1145/3706598.3713614
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CHI
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2025
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Gamification Design, Game Accessibility
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Pedestrians & Vulnerable Road Users, Consumers & Shoppers
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