Cross, Dwell, or Pinch: Designing and Evaluating Around-Device Selection Methods for Unmodified Smartwatches
Authors
In-Vehicle Haptic, Audio & Multimodal FeedbackSmartwatches & Fitness Bands
Research Background and Problem Statement
What Problems or Challenges Did the Authors Identify?
- The limitations of small touchscreen displays on smartwatches (e.g., restricted expressiveness in target selection and issues with finger occlusion of screen content).
- The shortcomings of current "Around-Device Interaction" technologies, including reliance on additional hardware and their inapplicability to commercial smartwatches.
- A lack of systematic research on "target selection methods for around-device input."
Why Is This Problem Important?
- The increasing use cases for smartwatches are severely constrained by interaction inefficiencies, which significantly affect user experience.
- Providing convenient and efficient input methods not only addresses interaction issues in current products but also offers critical design guidelines for future wearable smart devices.
Research Motivation and Related Work
- Research Motivation: Addressing two major gaps:
- Achieving around-device input techniques without modifying smartwatch hardware.
- Systematically studying target selection methods for "around-device interaction."
- Related Work:
- Existing interaction methods include single-hand gestures (e.g., Apple's double-tap gesture on the Apple Watch), physical input using knobs and bezels, and around-device gesture sensing. However, these methods either rely on auxiliary tools (e.g., radar, cameras) or are difficult to commercialize directly.
Proposed Solution
What Methods or Solutions Did the Authors Propose?
- Development of a one-dimensional fingertip tracking and target selection system—SonarSelect, based on a single-microphone sonar system integrated into an unmodified smartwatch.
- Definition and experimental validation of three target selection methods tailored for "around-device interaction":
- Double-Crossing: Selecting a target by moving the cursor across the target boundary.
- Dwelling: Selecting a target by dwelling the cursor over it for a set duration (500ms).
- Pinching: Selecting a target by performing a "pinching" gesture with the thumb and index finger of the hand wearing the smartwatch.
What Are the Innovative Aspects of This Solution?
- Hardware-Friendly: Utilizes the built-in microphone and speaker of the smartwatch, eliminating the need for hardware modifications and enabling direct implementation on commercial devices.
- Open-Source Accessibility: Provides open-source code to support future researchers and developers, reducing technical barriers to further development.
- Comprehensive Experimental Design: Two user studies systematically compared the performance of different selection methods in binary tasks and multi-target scenarios.
What Are the Implementation Steps and Key Technologies Used?
- Technical Implementation:
- Utilized an improved single-microphone sonar algorithm (based on existing LLAP technology) for one-dimensional fingertip tracking.
- Enhanced noise resistance by adjusting algorithm hyperparameters and incorporating noise filters (e.g., One-Euro filter).
- Experimental Studies:
- Study 1: Compared the performance of three target selection methods (Double-Crossing, Dwelling, Pinching) in a one-dimensional binary target selection task.
- Study 2: Investigated the performance of Double-Crossing and Dwelling in multi-target sequential tasks and examined the impact of haptic feedback on user performance and comfort.
- Evaluation Metrics:
- Objective Metrics: Throughput (TP), Movement Time (MT), Error Rate (ER), Target Re-Entry Count (TRE).
- Subjective Metrics: Comfort and task load (NASA-TLX).
Research Outcomes
What Specific Results Were Achieved?
- Technical Performance:
- SonarSelect demonstrated high accuracy within the smartwatch's interaction area (0-10cm), with an error range of 3.45-4.53mm.
- Double-Crossing outperformed other methods in binary selection tasks (highest throughput: 2.18 bps).
- Dwelling excelled in multi-target scenarios (lowest error rate: 1.36%).
- User Perception:
- Dwelling was rated by users as the most intuitive and comfortable method (comfort score: 4.33/5).
- Pinching was deemed the least comfortable and practical due to its high error rate and the inconvenience of requiring two-handed operation.
What Are the Advantages Compared to Existing Solutions?
- Does not require hardware modifications or custom devices, reducing usage barriers and costs.
- Innovatively introduces sonar technology into the interaction domain of smartwatches, expanding the scope of research on off-screen interactions.
- Experimental results and user satisfaction indicate that SonarSelect matches or even surpasses other physical input methods (e.g., knobs or touch-sensitive bezels).
What Were the Experimental or Evaluation Results?
- In binary tasks:
- Double-Crossing achieved significantly higher throughput than other methods, though Dwelling was rated as more comfortable.
- In multi-target tasks:
- Dwelling had the lowest error rate and was better suited for complex selection tasks.
- Haptic Feedback:
- Improved user comfort but did not significantly enhance task performance.
Limitations and Future Directions
- Limitations:
- Compared to multi-microphone systems, SonarSelect is limited to one-dimensional input.
- Pinching suffered from high error rates due to the complexity of two-handed coordination and has not been optimized.
- Future Directions:
- Extend to two-dimensional or higher-dimensional sonar tracking to support more complex interaction scenarios.
- Integrate SonarSelect into smartwatch operating systems to validate its commercial feasibility.
- Conduct more in-depth comparative studies with other existing interaction technologies (e.g., bezels, knobs) to further explore its advantages and disadvantages.
This study reliably demonstrates the feasibility of achieving "around-device interaction" on unmodified smartwatches and provides new insights for designing more natural and intuitive smartwatch interactions.
Research Questions / Practical Problems
Question signals indexed for this paper.
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Research Questions
3- How can unmodified smartwatches enable around-device interaction?Category: Wearable Micro-Gesture and Pose TrackingSimilar questionsarrow_forward
- Which target selection method is best suited for around-device interaction on smartwatches?Category: Wearable Micro-Gesture and Pose TrackingSimilar questionsarrow_forward
- What are the performance and UX of sonar-based one-dimensional finger tracking and target selection?Category: Wearable Micro-Gesture and Pose TrackingSimilar questionsarrow_forward
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Practical Problems
1- Smartwatches' small screens lead to low interaction efficiency and difficult target selection.Category: Wearable Micro-Gesture and Pose TrackingSimilar questionsarrow_forward
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DOI: https://dl.acm.org/doi/10.1145/3706598.3714308
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2025
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In-Vehicle Haptic, Audio & Multimodal Feedback, Smartwatches & Fitness Bands
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