Progression Balancing × Baldur’s Gate 3: Insights, Terms and Tools for Multi-Dimensional Video Game Balance
Authors
Game UX & Player BehaviorSerious & Functional GamesAutomotive Manufacturers & Vehicle DesignersGame Developers & DesignersEsports Athletes
Research Background and Problem
- Identified Issues or Challenges: The complexity of modern games makes maintaining balance among game elements (e.g., classes, weapons) exceptionally challenging. Traditional game balancing often reduces the problem to a single-dimensional metric (e.g., win rate, popularity, or damage output under specific conditions). However, games are dynamic experiences with constantly evolving scenarios and developments, making single-dimensional balancing methods insufficient.
- Significance: Intrinsic game balance directly impacts player experience and is critical for game development and maintenance. Good balance ensures players have more choices and meaningful decisions, thereby enhancing long-term engagement and satisfaction.
- Research Motivation and Related Work: Although many methods for analyzing and optimizing game balance have been proposed in both industry and academia, most are limited to static scenarios or single-dimensional analysis. This research aims to construct a multidimensional game balance analysis framework to address this gap, using Baldur's Gate 3 as a case study.
Solution
- Proposed Method or Solution: The authors propose a "Progression Balancing" method that utilizes an AI-optimized combat simulator, multidimensional analysis tools, and visualization techniques to evaluate the performance of game elements across multidimensional scenarios. This method is not only applicable to Baldur's Gate 3 but can also be extended to other game domains.
- Innovations:
- Use of simulation and AI-supported tools to calculate optimal behavioral strategies.
- Introduction of the concept of multidimensional game balance (e.g., class progression, level progression, item progression), surpassing single-dimensional balance in endpoint scenarios.
- Development of interactive visualization tools to present complex data results in an intuitive manner.
- Implementation Steps and Key Technologies:
- Combat Simulator Construction: A simulator based on Baldur's Gate 3 combat logic was developed to deterministically calculate the expected damage of various skill sequences.
- Initial Benchmark Testing: By calculating the optimal combat behavior of different classes in fixed scenarios, their damage output was analyzed.
- Community Survey and Multidimensional Expansion: Feedback on important balance dimensions was collected through a survey of the gaming community, and these dimensions were integrated into the subsequent analysis framework.
- Interactive Tool Development: A multidimensional data slicing visualization tool was developed, and balance metrics (e.g., influence, dominance, deviation) were quantified.
Research Outcomes
- Specific Results:
- Identified multiple dimensions affecting game balance, including class progression, level progression, combat progression, equipment progression, and difficulty progression.
- Conducted multidimensional progression balance benchmarking in Baldur's Gate 3, running a total of 34,560 combat simulations under different conditions.
- Developed and released an interactive tool for exploring and analyzing the balance of game elements.
- Proposed quantifiable balance metrics such as influence, dominance, and balance scores.
- Advantages Compared to Existing Solutions:
- Traditional methods are often limited to single-dimensional analysis, while this research provides a comprehensive multidimensional analysis framework for balance studies.
- The tool supports interactive data exploration, significantly enhancing the intuitiveness of data interpretation and insights.
- Computer simulations ensure that balance results are generated more efficiently and are reproducible.
- Experimental or Evaluation Results:
- Community feedback was positive, with nearly 88% of survey participants expressing approval of the tool and method, noting that it provided new knowledge and unexpected insights.
- Multidimensional data slicing visualizations revealed that even classes initially perceived as weaker in benchmark tests (e.g., Rogues) exhibited advantages under specific dimensional conditions.
- Quantified metrics (e.g., progression increments, influence) provided further explanations of the balance among game elements.
- Limitations and Future Directions:
- The current method primarily uses combat damage as the evaluation benchmark, without covering non-combat factors in games (e.g., character skills in dialogue).
- Computational complexity increases rapidly when simulating multiple dimensions, necessitating further optimization of dimension configurations to reduce complexity.
- The tool is currently only applied to Baldur's Gate 3 but could be extended to other game types and genres, such as first-person shooters or real-time strategy games.
- Further investigation is needed into the tool’s usability and adaptability, along with collaboration with developers to assess its potential for industrial applications.
Research Questions / Practical Problems
Question signals indexed for this paper.
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Research Questions
3- How can multi-dimensional balance in modern complex games be analyzed and optimized?Category: Game Data Analysis and Player VisualizationSimilar questionsarrow_forward
- Can AI-supported combat simulation and visualization improve game-balance research?Category: Game Data Analysis and Player VisualizationSimilar questionsarrow_forward
- How can balance performance of game elements be measured under multi-dimensional conditions?Category: Game Data Analysis and Player VisualizationSimilar questionsarrow_forward
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Practical Problems
1- Modern game player experience suffers from poor balance, leading to limited choices or meaningless decisions.Category: Game Data Analysis and Player VisualizationSimilar questionsarrow_forward
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DOI: https://dl.acm.org/doi/10.1145/3706598.3713162
At a Glance
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Source
CHI
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Year
2025
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Authors
1 authors
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Subtopics
Game UX & Player Behavior, Serious & Functional Games
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Professions
Automotive Manufacturers & Vehicle Designers, Game Developers & Designers, Esports Athletes
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