Hardware-Embedded Pointing Transfer Function Capable of Canceling OS Gains

Force Feedback & Pseudo-Haptic WeightCircuit Making & Hardware PrototypingSoftware Engineers & DevelopersHCI Researchers

Research Background and Problem

  • Identified Issues or Challenges:

    • Native pointer transfer functions (designed gain functions) in operating systems (OS) fail to meet the demands of high-performance users, especially esports players. These functions are affected by hardware settings (CPI, sampling rate, etc.) and OS-native function disturbances, making it difficult for users to experience and adapt to consistent functionality.
    • The current level of customization for mouse pointer transfer functions is limited, preventing users from having sufficient control to optimize performance.
    • Nearly all modern OS transfer functions are based on logical units rather than physical units, causing significant changes in user-perceived gain functions when hardware parameters are altered.
    • Although accelerated transfer functions can enhance performance, their application in esports is limited due to unavoidable disturbances.
  • Why This Problem is Important:

    • Professional esports competitions demand extremely high performance from input devices, where even minor disadvantages can impact results.
    • There is significant demand within the gaming community for high-performance customizable mouse transfer functions, yet existing OS and tools fail to effectively meet these needs.
  • Research Motivation and Related Work:

    • Current solutions like libpointing, Closest tool, and Raw Accel have the following limitations:
      • Require manual adaptation to hardware parameters, increasing user burden.
      • Some methods rely on additional software, which may be restricted by anti-cheat tools.
      • Their implementations are often imprecise and lack adaptability across multiple OS environments.
    • This study aims to develop a solution that can be directly embedded into hardware, eliminating reliance on OS settings and additional software.

Solution

  • Method or Solution:

    • The authors propose a hardware-embedded pointer transfer function technology, where the transfer function is defined within the device firmware. It includes an algorithm to cancel the influence of OS-native gain functions, ensuring the defined function remains consistent despite external setting changes.
    • The optimized solution consists of two main components:
      1. Custom Gain Function: Provides fully customizable gain functions in physical units (e.g., meters/second).
      2. OS Gain Function Correction Algorithm: Automatically counteracts disturbances from OS-native functions and hardware parameter interference.
  • Innovations:

    1. Custom functions allow users to upload gain functions defined in physical units, overcoming the limitations of traditional OS-based logical unit calculations.
    2. The algorithm is embedded in hardware, eliminating the need for additional software and enabling compatibility with any OS.
    3. Provides a "gain cancellation" feature for OS-native functions, allowing users to experience consistent operation independent of the environment.
  • Implementation Steps:

    1. Hardware Implementation: Develop a custom dual-sensor mouse equipped with a PixArt PMW3389 sensor and Espress ESP32-S3 microprocessor, enabling users to upload their gain functions.
    2. Firmware Development:
      • The firmware processes gain tables using interpolation methods and calculates HID reports in real time to ensure pointer movement aligns with the user-defined gain function.
      • Provides gain cancellation tables to correct disturbances caused by OS-native gain functions.
    3. Technical Implementation Details:
      • Precompute "gain cancellation" functions (mapping OS gain to target gain) using lookup tables.
      • Ensure the direction of mouse reports matches the sensor readings to prevent cursor jitter.
    4. Validation and Optimization:
      • Conduct technical evaluations and comparative experiments to analyze the accuracy and responsiveness of the implemented gain functions.

Research Outcomes

  • Specific Outcomes:

    • The proposed hardware-embedded technology successfully implements user-defined gain functions from a physical unit perspective, offering high flexibility and reliability.
    • Under real hardware conditions, CPI variations, and OS transfer function disturbances, results demonstrate that this technology achieves comparable accuracy and robustness to conventional solutions while addressing their limitations.
  • Advantages Compared to Existing Solutions:

    1. No Additional Software Installation: Compatible with all OS environments, reducing user burden.
    2. Automated Hardware Setting Compensation: Robust against CPI and sampling rate disturbances, ensuring consistent user experience.
    3. Fine-Grained Control: Sub-pixel level error allows precise alignment between motion range and gain definition.
    4. High Compatibility: Independent of OS APIs, reducing risks of anti-cheat detection, making it suitable for competitive gaming.
  • Experimental or Evaluation Results:

    • Across multiple pointer transfer function configurations (fixed CPI and variable CPI experimental conditions), the implemented gain function achieved an average absolute error (MAE) within 5 pixels, with an R² value exceeding 0.966 compared to the target gain.
    • When hardware parameters (e.g., CPI, sampling rate) dynamically changed, the technology maintained consistent gain implementation, with R² values remaining above 0.973.
  • Limitations and Future Directions:

    1. Limitations:
      • Users still need to adjust OS gain settings via hardware or simple software to match the firmware's gain cancellation algorithm.
      • The resolution of supported gain functions is proportional to firmware storage size, leaving room for optimization.
    2. Future Directions:
      • Develop intelligent OS gain auto-detection and preference learning to further simplify user operations.
      • Extend the solution to other input devices (e.g., touchpads) and enhance applications in complex scenarios such as VR and MR environments.
      • Conduct subjective user experiments to evaluate esports players' perceived performance improvements with this solution.

Quick Actions

Share

Share this page

ios_share

https://hci.top/en/papers/chi/189095/2025

AdRecommended

Learn AI Coding at CodeNow

open_in_newOpen DOI Link
DOI: https://dl.acm.org/doi/10.1145/3706598.3714076
At a Glance

Paper Snapshot

fact_check
dataset
Source
CHI
calendar_month
Year
2025
emoji_events
Award
No award tagged
group
Authors
6 authors
sell
Subtopics
Force Feedback & Pseudo-Haptic Weight, Circuit Making & Hardware Prototyping
work
Professions
Software Engineers & Developers, HCI Researchers
article
Content Status
Full text indexed
hub
Related Papers
8 related papers