Sprayable Sound: Exploring the Experiential and Design Potential of Physically Spraying Sound Interaction

Haptic WearablesMusic Composition & Sound Design ToolsDigital Art Installations & Interactive PerformanceVisual Artists & DesignersDancers & Performing Artists

Research Background and Issues

  • What problems or challenges did the authors identify?
    This study focuses on the limitations of audio interaction design in terms of expressiveness and imagination, particularly the insufficient representation of emotional resonance and cross-sensory design potential in existing acoustic interfaces. Although the field of sound interaction has seen extensive technical research (e.g., audio augmented reality, sound zones), it falls short in delivering specific experiential qualities.

  • Why is this issue important?
    Sound is not merely an auditory sensation; it can connect with other senses and contribute to creating more complex, multi-layered human-computer interaction experiences. Additionally, the transient and spatial nature of sound offers opportunities to explore novel interaction designs. This study aims to address the gap in multisensory design connections and playful sound interaction within this domain.

  • Research Motivation and Related Work
    Inspired by the transient and sensory combination of perfume spraying, the study seeks to integrate auditory and olfactory cross-sensory associations by applying physical spraying actions to acoustic interactions. Furthermore, while existing research often focuses on the technical feasibility of sound, it rarely explores its expressiveness and imaginative potential, which further motivates this study.

Solution

  • What methods or solutions did the authors propose?
    The authors developed a new interactive system called SoundMist, which allows users to generate ephemeral "auditory presence" in the air by spraying liquid. The sound disperses in space along with the liquid and gradually fades away. Users can also select different liquids to experience diverse sound effects or combinations.

  • What is innovative about this solution?
    The system combines the physical act of liquid spraying with dynamic sound positioning, making sound an interactive medium with material-like properties. The transient and floating nature of sound breaks away from traditional propagation methods in interfaces, enhancing user engagement and immersion.

  • What are the implementation steps and key technologies used?

    1. System Design and Hardware Development: A spray prototype was developed to detect the liquid's conductivity and communicate with a server via Bluetooth, generating spatial sound effects in real time.
    2. Sound Feature Design:
      • The sound diffusion radius was set to 8 meters, with a duration of 180 seconds. Sound types were altered based on the liquid's conductivity.
    3. Positioning and Sound Generation: GPS was used to track user location, dynamically adjusting sound volume based on distance and time decay.
    4. User Interaction Principles: Spraying sound was designed as a spatially distributed dynamic experience, allowing users to overlay and mix sounds at different locations simultaneously.

Research Outcomes

  • What specific results were achieved?
    Through user studies and creative workshops, the authors identified the following key experiential factors:

    1. The "materiality" of sound and liquid structures.
    2. Variability in sound types based on different liquid sprays.
    3. Auditory floating and temporal dissipation of sound sources.
    4. The enjoyment of sound mixing.
      Additionally, the workshops proposed four potential design spaces: multisensory approaches, artistic practices, emotional interaction mediums, and safety indicators.
  • What advantages does it have compared to existing solutions?
    Compared to traditional sound interaction systems, SoundMist enhances the materiality, spatiality, and interactivity of sound, enabling users to control sound distribution in novel ways. Furthermore, the ability to create mixed sounds and integrate environmental sounds offers richer expression and interaction possibilities.

  • What were the experimental or evaluation results?
    User testing revealed strong positive feedback regarding the system's emotional expressiveness and playfulness. For instance, the spraying action imparted a sense of floating and mixing to the sound, making the interaction process exploratory and artistically expressive. Moreover, the creative expansions in workshops demonstrated the system's significant potential as a cross-sensory interface.

  • Limitations and Future Directions

    1. Technical Limitations: The fixed position of sound sources relative to spray particles may lead to unnatural experiences. Future improvements could integrate wind direction or head tracking technologies to optimize interactions.
    2. Insufficient Quantitative Evaluation: The current study relies primarily on qualitative analysis. Future research could incorporate quantitative tools (e.g., NASA-TLX or user experience questionnaires) for comprehensive system evaluation.
    3. Restricted Application Scenarios: The creative ideas proposed in workshops remain within the framework of the existing system functionality, lacking extensive testing in real-world scenarios.

Conclusion

Sprayable Sound explores an innovative transient sound interaction method by combining physical actions with the temporality of sound, opening up new directions in sound interaction design. The study is highly imaginative and, through user research and creative generation, clarifies potential application scenarios and design spaces. It provides valuable insights for the development of sound interaction systems and multisensory design, while also calling for further technical optimization and broader scenario testing to enhance the practical applicability of this approach.

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https://hci.top/en/papers/chi/189015/2025

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DOI: https://dl.acm.org/doi/10.1145/3706598.3713786
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Source
CHI
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Year
2025
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Authors
2 authors
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Subtopics
Haptic Wearables, Music Composition & Sound Design Tools, Digital Art Installations & Interactive Performance
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Professions
Visual Artists & Designers, Dancers & Performing Artists
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