Imagining with the Body: Speculative Designs for Women's Embodied Empowerment in Feminist Self-Defense

Participatory DesignDance & Body Movement ComputingSocial Workers

Research Background and Issues

  • What problems or challenges did the authors identify?
    The authors focused on gender-based violence, a complex social and political issue that affects women as well as other marginalized groups such as transgender individuals. Traditional self-defense technologies primarily emphasize physical protection tools (e.g., alarms or weapons), neglecting body training related to gender awareness, which could help victims respond effectively during violent incidents. Furthermore, existing anti-violence technologies face criticism for failing to account for the diversity of violence or the dynamics of power within social contexts. The authors also highlighted the gendered training methods in women's self-defense programs, which often overlook broader social issues and may reinforce stereotypes.

  • Why is this issue important?
    Gender-based violence is a global issue that not only threatens individual safety but also exacerbates existing gender inequalities in society. Researching how technology design can aid in the prevention and response to gender-based violence is crucial for protecting women and other vulnerable groups. Additionally, exploring solutions based on embodied interaction offers new possibilities for enhancing victims' self-awareness and physical capabilities.

  • Research Motivation and Related Work
    The authors used "feminist self-defense," a physical practice originating from second-wave feminism, as a starting point to explore intervention methods in this domain. They combined embodied interaction design technologies to investigate new possibilities for self-defense learning, diverging from traditional solutions like technological weapons. Through design, they aimed to inspire practitioners to rediscover and reclaim control over their bodies.

Solution

  • What methods or solutions did the authors propose?
    Using participatory design and speculative design approaches, the authors proposed a series of conceptual technological design prototypes, including the "Private Room," "Combat Robot Baymax," and "Optimal Control Suit." These designs aim to support women in learning self-defense skills through simulated or exploratory embodied interactions, fostering a new understanding of physical strength and autonomy. These technologies serve as auxiliary tools during the learning phase and empower women to achieve self-reliance without depending on technology.

  • What is innovative about this solution?
    The innovations of the study include:

    • Emphasizing embodied experience rather than physical tools or external technological support.
    • Integrating feminist awareness into technological design to avoid gender bias issues present in traditional self-defense tools.
    • Using speculative design to push the boundaries of existing technologies and explore how technology can support physical and psychological learning and empowerment.
    • Proposing six design qualities (e.g., "pushing physical boundaries," "exploring discomfort") to guide future technological development.
  • What are the implementation steps and key technologies used?
    The study followed these steps:

    1. Conducting semi-structured interviews to gather feedback and experiences from self-defense instructors and participants. Topics included course content, physical and psychological resistance techniques, and emotional management.
    2. Organizing two workshops:
      • The first workshop involved self-defense instructors teaching participants the basics of feminist self-defense.
      • The second workshop used participatory design to help participants conceptualize technologies that support self-defense training.
    3. In speculative design, tactile probes (e.g., fabric fillers and deformable objects) were created to provide participants with intuitive tools for active design participation.
    4. Generative AI tools (e.g., Midjourney) and Photoshop were used to visualize participants' design ideas.

Research Outcomes

  • What specific outcomes were achieved?

    • Three conceptual technological design prototypes were proposed:
      1. "Private Room": A space focused on physical exploration, designed to boost practitioners' confidence and bodily autonomy in an engaging way.
      2. "Combat Robot Baymax": A simulated combat companion encouraging practitioners to exert full force and push physical boundaries.
      3. "Optimal Control Suit": Combining VR and tactile sensing technologies to simulate real attack scenarios, helping practitioners test and improve self-defense skills.
    • Six design qualities were defined to guide future technological development, including how to stimulate physical actions and sensory responses, and how to balance comfort and discomfort in technology design.
  • What advantages does it have compared to existing solutions?
    Compared to traditional self-defense devices, the new design prototypes offer the following advantages:

    • Greater focus on cultivating self-defense skills rather than merely providing tools.
    • Centered on interaction and experience, enhancing practitioners' sense of control over their bodies.
    • Incorporating feminist values into technological design to avoid issues of stereotyping.
    • Opening up a new design space to support embodied learning.
  • What are the experimental or evaluation results?
    The research outcomes are based on participant feedback from the workshops and design prototypes. These prototypes were perceived as effective in fostering participants' confidence in their physical strength, new skills, and ability to respond to gender-based violence within a safe environment.

  • Limitations and Future Directions
    Limitations:

    • The sample size was small, and participants' backgrounds were relatively homogeneous, limiting the representation of diverse voices.
    • The design concepts remained at the prototype stage, without practical testing of their effectiveness in violence prevention.
    • Limited exploration of the social ecosystem supporting these technologies (e.g., data privacy, ethical concerns).

    Future Directions:

    • Conduct larger-scale studies involving participants from diverse backgrounds.
    • Investigate how technological design can balance physical and psychological support.
    • Explore the potential applications of technology in social movements and gender-based violence prevention advocacy.
    • Deepen research into the role of "social group dynamics" in the applicability of technology.

Through this study, technological design is redefined not only as a tool to help individuals overcome gendered bodily limitations but also as a means to empower feminist practitioners to explore and challenge social structures. This represents a pioneering attempt in the field of gender-based violence prevention through design and technology.

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https://hci.top/en/papers/chi/188773/2025

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DOI: https://dl.acm.org/doi/10.1145/3706598.3713975
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CHI
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2025
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Participatory Design, Dance & Body Movement Computing
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Social Workers
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