Archaeological Gameworld Affordances: A Grounded Theory of How Players Interpret Environmental Storytelling

Role-Playing & Narrative GamesInteractive Narrative & Immersive StorytellingGame Developers & DesignersHCI Researchers

Research Background and Issues

  • What problems or challenges did the authors identify?
    Environmental storytelling is a popular game design technique that conveys narratives to players through content composition. However, empirical research on how players interpret game environments and the basis for their interpretations remains limited, especially in procedurally generated environments.

  • Why is this issue important?
    Environmental storytelling in games plays a crucial role in enhancing player immersion, emotional resonance, and cognitive understanding. Understanding how players interpret environmental storytelling not only provides insights for designers but also enriches academic perspectives on human interpretive processes.

  • Research Motivation and Related Work
    This study is inspired by the theories and methods of archaeological interpretation of material remains, aiming to understand how players form interpretations in game environments through an archaeological lens. By referencing research in archaeology, digital archaeology, mental model theory, narrative in game design, and procedural generation, the paper explores the intersections and integrations of these fields.

Solution

  • What methods or solutions did the authors propose?
    The authors proposed a theoretical framework called the "Archaeological Game World Mental Model," which describes how players form an understanding of virtual worlds through environmental storytelling and related game systems. Additionally, they introduced a new interpretive framework, "Archaeological Game World Possibilities," emphasizing how ambiguity and contradictions stimulate players' in-depth interpretations of game content.

  • What are the innovative aspects of this solution?

    1. The authors analyzed environmental storytelling in games from an archaeological perspective for the first time, introducing the "Archaeological Game World Mental Model."
    2. They identified "procedural possibilities" in procedurally generated content and explored how these integrate with archaeological game world possibilities to create interpretive challenges for players.
    3. They pioneered discussions on how "recording methods possibilities" influence the formation of player interpretations and viewed these recordings as a form of game preservation.
  • What are the implementation steps and key technologies used?

    1. Game Selection: An independent game called Nothing Beside Remains was used as a research tool. The game features visualized ASCII symbols and procedurally generated village environments and associated story backgrounds.
    2. User Research: A questionnaire-based method was designed, recruiting 202 participants to complete the game and record their interpretations of environmental storytelling.
    3. Data Analysis: Using grounded theory qualitative analysis, core theoretical frameworks were derived through open coding, focused coding, and theoretical coding.
    4. Iterative Design and Validation: Based on initial research results, the game design was adjusted, followed by another round of participant surveys to iterate on the findings.

Research Outcomes

  • What specific outcomes were achieved?

    1. A theoretical framework called the "Archaeological Game World Mental Model" was proposed, integrating players' understanding of game environments and underlying systems.
    2. The "Archaeological Game World Possibilities" framework was introduced, encompassing characteristics such as ambiguity, intentionality, temporal materiality, and contradictions, revealing how players are motivated to speculate on the fictional world's history.
    3. Recording methods (e.g., map-making or annotations) were shown to support and enhance players' mental models.
  • What advantages does it have compared to existing solutions?

    • By integrating archaeology and game studies, the research offers a novel interdisciplinary methodology, addressing gaps in existing studies on game narrative interpretation.
    • It focuses on the unique impact of procedurally generated content on narrative interpretation, a topic previously underexplored.
  • What were the experimental or evaluation results?

    • Ambiguity and contradictions observed by players in the virtual village stimulated deep reasoning, such as analogies to real-world geological disasters like Pompeii.
    • Players found that recording methods (e.g., mapping or writing) not only helped organize and present their interpretations but also enhanced immersion and flexibility.
    • Several secondary categories were extracted from the data, such as the influence of players' pre-existing knowledge on mental models, distinctive features of procedural generation, and active attribution of context to objects.
  • Limitations and Future Directions

    1. Limitations:

      • The generalizability of findings from a single game case may be limited.
      • The sample may be biased toward participants interested in games or archaeology.
    2. Future Directions:

      • Investigate how players' mental models dynamically adapt and evolve across multiple gaming experiences.
      • Extend research to more complex or commercial game cases.
      • Deepen exploration of "recording methods," integrating physical and digital recording technologies.
      • Conduct long-term studies without time constraints on player interactions to track model evolution.

Conclusion

This paper introduces a new theoretical framework for interpreting environmental storytelling in video games through an archaeological perspective, enriching research at the intersection of environmental storytelling and procedural generation. The theory not only aids game designers in understanding player behavior patterns but also inspires new possibilities for cultural preservation and narrative construction.

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https://hci.top/en/papers/chi/188451/2025

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DOI: https://dl.acm.org/doi/10.1145/3706598.3714036
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CHI
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Year
2025
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Role-Playing & Narrative Games, Interactive Narrative & Immersive Storytelling
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Game Developers & Designers, HCI Researchers
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