Research Background and Problem

  • Identified Issues or Challenges:
    As dementia progresses, individuals gradually lose initiative and autonomy, which not only hinders daily activities, hobbies, or social interactions but also affects their decision-making abilities and sense of social participation. Although current design technologies can enhance the expression and creativity of people with dementia, research on how design can promote initiative and social participation remains limited.

  • Why This Problem is Important:
    Dementia affects approximately 55 million people worldwide, and this number is expected to continue increasing in the future. The loss of initiative leads many patients to stop engaging in enjoyable activities and social scenarios that reinforce their sense of identity, exacerbating feelings of loneliness and psychological stress. Designing a technological solution that encourages active participation can significantly improve their quality of life.

  • Research Motivation and Related Work:
    Previous studies have demonstrated how technology can promote autonomy among people with dementia, but most focus on structured games or product designs, with limited exploration of the potential of open-ended play. Open-ended play, situated between free play and rule-based games, can stimulate flexibility, self-exploration, and problem-solving abilities, potentially enhancing initiative and social interaction.

Solution

  • Proposed Method or Solution:
    The authors designed a "toolkit for open-ended play" based on circuit construction and explored its interactive effects on early to mid-stage dementia patients through five workshops. The study aims to foster self-expression, social interaction, and decision-making abilities among people with dementia.

  • Innovative Aspects:
    The toolkit emphasizes the freedom of open-ended play while enhancing interactivity through diverse materials and technical responses. Unlike traditional structured games or cognitive training tasks, it encourages patients to set their own goals and find enjoyment through play rather than pursuing specific outcomes.

  • Implementation Steps and Key Technologies:

    1. Toolkit Design and Refinement: The circuit construction toolkit includes materials such as batteries, LEDs, fans, and switches, allowing patients to freely explore through assembly and operation.
    2. Workshop Setup: Five workshops were conducted at two daycare centers in the Netherlands, involving early to mid-stage dementia patients and caregivers. Activities included introducing the toolkit, assembly demonstrations, and free exploration of the assembly process.
    3. Data Collection and Analysis: Interaction behaviors, social exchanges, and toolkit operations were recorded through audio, video, and onsite observations, followed by line-by-line coding and thematic analysis.
    4. Open-Ended Play Based on Social Co-Creation: The design emphasizes exploration and free decision-making without strict rules, while providing guidance (e.g., simple operational examples).

Research Outcomes

  • Specific Outcomes:
    The toolkit facilitated patients in setting their own goals and expressing themselves. During interactions with the workshop tools, patients exhibited greater confidence, patience, and initiative, and collaboration strengthened social bonds. The study highlighted the positive impact of open-ended play on the psychological and social well-being of people with dementia.

  • Advantages Compared to Existing Solutions:

    1. Enhancing Initiative: The toolkit encourages patients to explore freely based on their interests rather than relying on caregiver guidance.
    2. Promoting Social Interaction: Open-ended play provides opportunities for patients to co-create and communicate with others.
    3. Boosting Confidence and Sense of Achievement: Patients gain a sense of accomplishment by completing self-set goals, motivating further participation.
  • Experiment or Evaluation Results:
    Across the five workshops, patients demonstrated significant exploratory behaviors, transitioning from cautious to active participation. Participants shared their feelings and achievements while expressing a desire for aesthetic enjoyment. Social collaboration and conversations enhanced participants' social motivation, and the creative use of the toolkit reduced stress associated with rule-based tasks.

  • Limitations and Future Directions:

    1. Limitations: Some participants noted that the toolkit design was more suitable for children or technology enthusiasts, suggesting that it should better align with the aesthetics and capabilities of older adults. Additionally, fully open-ended designs may confuse some participants, requiring a balance between structure and freedom.
    2. Future Directions:
      • Develop more personalized and modular designs tailored to the abilities and needs of dementia patients at different stages.
      • Explore innovative use of materials, such as natural elements, tactile feedback, or local cultural elements, to enhance engagement.
      • Further investigate how open-ended play can be integrated into home-based dementia care scenarios.

Conclusion

This study demonstrates how technology and design can support open-ended play to improve the autonomy, creativity, and social participation of people with dementia. Open-ended play not only encourages personalized exploration but also reinforces patients' social roles and abilities. The authors emphasize that future designs should balance freedom and structure, use appropriate materials, and incorporate diverse interactive technologies to further optimize the daily impact of such technologies on dementia patients.

Quick Actions

Share

Share this page

ios_share

https://hci.top/en/papers/chi/188445/2025

AdRecommended

Learn AI Coding at CodeNow

open_in_newOpen DOI Link
DOI: https://dl.acm.org/doi/10.1145/3706598.3713930
At a Glance

Paper Snapshot

fact_check
dataset
Source
CHI
calendar_month
Year
2025
emoji_events
Award
Honorable Mention
group
Authors
5 authors
sell
Subtopics
Serious & Functional Games, Elderly Care & Dementia Support
work
Professions
Elderly Care Workers
article
Content Status
Full text indexed
hub
Related Papers
2 related papers