Research Background and Problem Statement

  • What problems or challenges did the authors identify?

    • Digital game development tools typically separate scene objects and game logic into different views. While this approach supports scalability for complex projects, it introduces context-switching and navigation costs, making it more complicated for designers to map scene objects to game logic.
    • Current game prototyping tools may not be fast enough to support frequent iterations, thereby limiting designers' flexibility in validating game mechanics.
  • Why is this problem important?

    • Game development requires rapid prototyping and frequent iterations. If tools limit feedback speed due to view switching or design complexity, it directly impacts designers' efficiency and output when exploring creative ideas.
    • Slower development feedback may lead designers to abandon iterations prematurely, reducing the diversity and innovativeness of prototype outcomes.
  • Research Motivation and Related Work

    • Many existing tools (e.g., Godot, Unreal, and specialized tools like RPG Maker) emphasize scalability and support for complex systems but fail to optimize the development experience for rapid, small-scale prototyping.
    • Tools like Scratch and Snap, which feature visual programming elements, focus on intuitiveness but lack deep integration suited for game prototyping. This study draws on the strengths of these tools while exploring the effects of combining all logic and objects into a single view.

Solution

  • What methods or solutions did the authors propose?

    • Developed a new tool called Pronto, which significantly reduces the need for view switching by merging scenes and game logic into a single view.
    • Introduced the concept of "Behavior Nodes," which are nodes focused on the visual representation of game logic.
    • Note: Pronto is an extension tool for the Godot engine, providing all native project functionalities while adding design-specific features for this project.
  • What is innovative about this solution?

    • Displays all scene objects and behavior logic in the same view, allowing all logic modifications to be performed quickly through clicks or drag-and-drop actions.
    • Visualizes non-visual functionalities (e.g., keyboard input, timers) through "Behavior Nodes," reducing the complexity of understanding and locating logic.
    • Introduced "Runtime Visualization," which dynamically displays connection triggers, signal transmissions, and state changes in real-time, supporting debugging and immediate feedback.
  • What are the implementation steps and key technologies used?

    1. Integration of Scene and Logic: Removed the traditional separation between views, enabling users to define event relationships directly within the scene view via "drag-and-drop connections."
    2. Behavior Node Extensions:
      • Provided predefined behavior nodes (including "Trigger Behavior," "Action Behavior," and "State Management Behavior").
      • Behavior nodes are embedded into the scene tree with visual icons, allowing designers to drag signals directly from the view to target objects.
    3. Real-Time Visual Feedback: Signals and event triggers dynamically flash in visual form, enabling users to clearly observe logic execution.
    4. User Experimentation: Designed two task scenarios (driving and sliding mechanics, sprinting mechanics) to observe users' implementation processes and the tool's potential in real-world scenarios.

Research Outcomes

  • What specific results were achieved?

    • Compared to Godot, Pronto significantly supports rapid prototyping. Users found logic design and debugging more intuitive, reducing the time required to learn complex APIs or write code.
    • Pronto's predefined behavior nodes were shown to greatly simplify the expression of otherwise complex logic, such as implementing movement controls or managing variable states.
    • Users were more inclined to repeatedly experiment with new ideas, demonstrating Pronto's effectiveness in encouraging rapid iteration and exploratory development.
  • What advantages does it have over existing solutions?

    • Eliminates the context-switching issue caused by the separation of scene and code views in Godot, enabling designers to access and manipulate logic more quickly.
    • "Runtime Visualization" provides immediate feedback, avoiding the inefficiencies of debugging values through console logs or multi-view switching in Godot.
    • Pronto's visual design is more intuitive during the early stages of prototyping, allowing users to model logic through drag-and-drop and behavior nodes.
  • What were the experimental or evaluation results?

    • Qualitative Feedback:
      • Over half of the users found Pronto easier to use and more intuitive than Godot.
      • Bug debugging was significantly faster, and the dynamic flashing feature for connections was widely appreciated.
      • The integration of scenes and logic encouraged users to experiment more, with respondents noting that this rapid iterative experience was difficult to achieve in Godot.
    • Quantitative Results:
      • In the two task scenarios compared, the task completion rate using Pronto (approximately 91.5%) was slightly higher than Godot (87.2%), with shorter average completion times.
    • Limitations:
      • As scene complexity increases, the single-view approach may lead to "visual clutter" (e.g., excessive or overlapping connections).
      • Limited documentation support could pose challenges for novice users.
      • Pronto is better suited for short-term, one-off prototyping. For complex projects requiring extended organization, its emphasis on "single-page logic" within the scene may become a limitation.
  • Limitations and Future Directions

    • Limited scalability for highly complex scenes; future work could introduce multi-view integration or scene folding features to address readability issues with connections and logic.
    • Improve the intuitiveness of "Behavior Node" documentation, such as adding hover tooltips and more detailed embedded explanations to help users quickly select functionalities.
    • Introduce automated logic conversion to script code for complex prototype development, enabling easier integration of Pronto outputs into conventional development workflows.
    • Explore Pronto's applicability in multi-user collaborative scenarios and evaluate techniques for long-term prototype usage and adaptability.

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https://hci.top/en/papers/chi/188272/2025

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DOI: https://dl.acm.org/doi/10.1145/3706598.3714251
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CHI
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2025
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6 authors
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Gamification Design, Prototyping & User Testing
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Game Developers & Designers
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