WheelPose: Data Synthesis Techniques to Improve Pose Estimation Performance on Wheelchair Users
Authors
Title of the Paper
WheelPose: Data Synthesis Techniques to Improve Pose Estimation Performance on Wheelchair Users
Paper Information
- Subject Area: Data synthesis, AI fairness, accessibility systems
- Keywords: Data synthesis, AI fairness, wheelchair users, human pose estimation, human motion modeling, accessibility technology, domain randomization, computer vision, Unity engine, human model
Research Background and Problem
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Problems or Challenges Identified by the Authors:
- Existing human pose estimation models perform poorly on wheelchair users, primarily due to the lack of representative wheelchair user data in training datasets.
- Data collection processes are often inaccessible to individuals with disabilities, including challenges in using motion capture devices and risks associated with unsafe postures.
- Traditional manually annotated datasets (e.g., COCO, ImageNet) are costly and lack diversity, particularly failing to adequately represent disabled populations.
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Why This Problem is Important:
- The fairness and inclusivity of AI models directly depend on the quality and representativeness of training data. Disabled groups (e.g., wheelchair users) are systematically overlooked in many AI system applications.
- Pose estimation for wheelchair users has significant value, such as detecting sitting posture, predicting health risks (e.g., pressure ulcers), and analyzing emotions.
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Research Motivation and Related Work:
- The authors drew on prior work on synthetic data generation and domain randomization, finding that synthetic data can compensate for gaps in real-world datasets.
- Driven by the need for AI fairness and diverse data acquisition, the authors developed a synthetic data generation framework to improve the performance of AI models related to wheelchair users.
Solution
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Methods or Solutions Proposed by the Authors:
- The authors proposed a data synthesis framework called WheelPose, which generates synthetic wheelchair user data based on a Unity simulation environment. This includes steps such as human motion generation, data filtering, and scene simulation.
- The framework supports the generation of diverse data through domain randomization (e.g., randomizing backgrounds, lighting, and human models) and outputs pose annotations in COCO 17 keypoint format.
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Innovative Aspects of the Solution:
- Created the first fully annotated dataset for wheelchair users, addressing the lack of representation of disabled populations in existing datasets.
- Integrated automated motion generation and text-driven motion generation models (e.g., Text2Motion), providing a configurable and extensible data simulation environment.
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Implementation Steps and Key Technologies:
- Human Pose Generation: Generate animation keyframes for wheelchair users using existing motion capture data (HumanML3D) and text-driven motion generation models (Text2Motion).
- Human Model and Scene Configuration: Use Unity SyntheticHumans to provide diverse human models with customizable appearances, clothing, etc.
- Simulation Environment Generation: Use Unity Perception to achieve domain randomization, such as random background images, lighting parameters, and camera positions.
- Output Synthetic Data: Generate the final synthetic image dataset with COCO 17 keypoint pose annotations.
Research Outcomes
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Specific Achievements:
- Constructed a new synthetic dataset containing 70,000 wheelchair user images, each with complete pose annotations.
- Synthetic data significantly improved the performance of Detectron2 models trained on ImageNet for wheelchair user detection and keypoint estimation.
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Advantages Compared to Existing Solutions:
- Improved model fairness and inclusivity, particularly excelling in keypoint prediction for self-occlusion scenarios in wheelchair users.
- Generated data with higher diversity and realism, applicable to real-world tasks such as blind spot detection and obstacle analysis.
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Experimental or Evaluation Results:
- On the test dataset, compared to ImageNet baseline models, bounding box detection mAP improved by 98%, and keypoint prediction mAP increased by 7.81%.
- Human evaluation tests showed high realism of the synthetic motion sequences, with model performance further improving after removing motions deemed "unrealistic" by human evaluators.
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Limitations and Future Directions:
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Limitations:
- The dataset does not fully cover all types of wheelchair users (e.g., individuals with amputations, dwarfism), necessitating the expansion of more diverse body models in the future.
- The sample size for human evaluations was relatively small (13 wheelchair users), limiting representativeness.
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Future Directions:
- Expand modeling and data synthesis support for other disabled groups (e.g., crutch users, prosthetic users).
- Incorporate advanced 3D environment generation technologies (e.g., NeRF) to enhance scene realism.
- Develop more sophisticated motion generation models to capture more natural wheelchair user behaviors.
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Through this research, the authors have made a significant contribution to the application of synthetic data generation in accessibility technologies and provided an open tool platform for the research community (Code repository link: https://github.com/hilab-open-source/wheelpose).
Research Questions / Practical Problems
Question signals indexed for this paper.
Research Questions
3- Why do existing pose estimation models perform poorly for wheelchair users?Category: Gesture and Pose Sensing Model Performance and AccuracySimilar questionsarrow_forward
- How can synthetic data techniques improve pose estimation performance for wheelchair users?Category: Gesture and Pose Sensing Model Performance and AccuracySimilar questionsarrow_forward
- Can synthetic wheelchair-user data generated in Unity environments improve AI model fairness and inclusivity?Category: Gesture and Pose Sensing Model Performance and AccuracySimilar questionsarrow_forward
Practical Problems
1- Lack of data for wheelchair users in AI pose estimation leads to poor performance.Category: Gesture and Pose Sensing Model Performance and AccuracySimilar questionsarrow_forward
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