Don’t Look Now: Audio/Haptic Guidance for 3D Scanning of Landmarks
Honorable MentionAuthors
In-Vehicle Haptic, Audio & Multimodal FeedbackVibrotactile Feedback & Skin StimulationInteractive Data VisualizationContext-Aware Computing
Document Title
Don’t Look Now: Audio/Haptic Guidance for 3D Scanning of Landmarks
Document Information
- Topic Area: User experience-driven 3D scanning technology, integrating audio and haptic feedback to optimize object scanning in public environments
- Keywords: 3D scanning, guidance, audio feedback, haptic feedback, visual feedback, augmented reality (AR), user engagement, user safety, mesh reconstruction accuracy, multimodal feedback
Research Background and Problem
- Problem or Challenge:
- Users face challenges such as keeping the scanning target centered in the frame and avoiding walking disruptions when using smartphones to scan objects or landmarks in public spaces.
- Traditional screen-based feedback, primarily video guidance, may increase user stress, complicate interactions, and cause discomfort or privacy concerns in public settings.
- Significance:
- With the proliferation of smartphones equipped with LIDAR and real-time multi-view stereo computation, non-expert users have rising demands and expectations for high-quality 3D scanning. These scans can be applied in fields such as virtual reality (VR), archaeology, medical education, and cultural heritage preservation.
- Research Motivation and Related Work:
- Current 3D scanning support tools are not yet mature in terms of usability and handling high-traffic environments. For example, visual feedback often lacks immediacy and suffers from drift errors.
- This research aims to rethink feedback modalities by integrating multimodal feedback (especially audio and haptic) to reduce users' reliance on screens during scanning.
Solution
- Proposed Solution:
- Designed and developed a 3D scanning application that incorporates audio and haptic guidance, optimizing user interaction through real-time audio prompts and vibration feedback.
- Improved initialization algorithms and anti-drift algorithms, including a real-time image segmentation model based on convolutional neural networks (e.g., Google’s MagicTouch technology) and 3D bounding box estimation.
- Innovations:
- Introduced audio and haptic guidance modes to replace screen feedback, enabling users to perform “eyes-free” operations during scanning and avoid visual distractions.
- Implemented the Landmark Tracker drift correction algorithm to significantly reduce real-time scanning frame drift issues.
- Enhanced the integration of algorithms and interface design, such as adapting dynamic audio rhythms to screen changes and real-time adjustments to vibration frequency and intensity.
- Implementation Steps and Techniques:
- The user interface initiates intelligent segmentation by tapping on the target object to generate a 3D bounding box.
- During the process, audio pitch and haptic intensity dynamically adjust to guide users in maintaining optimal scanning posture.
- Finally, a local mesh is generated, allowing users to zoom and rotate to view the resulting POI model.
Research Outcomes
- Specific Results:
- Compared to traditional visual guidance, the audio/haptic guidance interface significantly improved user engagement (particularly in terms of user experience and reward feedback), extended scanning duration, and produced higher-quality meshes.
- The application designed with solely audio/haptic feedback allowed users to maintain better awareness of their surroundings in outdoor scanning scenarios, reducing social evaluation pressure (e.g., being perceived as invading privacy by onlookers).
- Advantages:
- Scanning under visual screen guidance resulted in lower mesh accuracy, whereas audio/haptic guidance produced higher-quality and more complete 3D meshes.
- Significantly reduced drift issues, with drift occurrence decreasing from 83% to 18%.
- Limitations and Future Directions:
- The audio/haptic guidance mode did not significantly reduce overall user stress, and some users reported needing to grip the device more tightly due to the lack of direct visual feedback.
- Testing conditions did not include the simultaneous use of audio, haptic, and visual multimodal feedback.
- Outdoor environmental variables (e.g., crowd density) may potentially impact user experience.
- Future research directions could include comparing effectiveness across different scenarios (e.g., large buildings, indoor spaces) and studying long-term adaptation to the guidance modes.
Research Questions / Practical Problems
Question signals indexed for this paper.
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Research Questions
3- During 3D scanning, can audio and haptic feedback replace visual feedback to reduce users' reliance on screens?Category: Sensory Substitution, Cognitive Load, and Blind OperationSimilar questionsarrow_forward
- How do audio and haptic feedback affect users' interaction performance and scan quality in public scanning environments?Category: Sensory Substitution, Cognitive Load, and Blind OperationSimilar questionsarrow_forward
- Can a 3D scanning app integrating audio and haptic guidance effectively reduce drift during scanning?Category: Sensory Substitution, Cognitive Load, and Blind OperationSimilar questionsarrow_forward
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Practical Problems
1- When scanning landmarks with smartphones, users must frequently check the screen, leading to visual distraction and increased stress.Category: Sensory Substitution, Cognitive Load, and Blind OperationSimilar questionsarrow_forward
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DOI: https://doi.org/10.1145/3613904.3642271
At a Glance
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Source
CHI
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Year
2024
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Award
Honorable Mention
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Authors
5 authors
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Subtopics
In-Vehicle Haptic, Audio & Multimodal Feedback, Vibrotactile Feedback & Skin Stimulation, Interactive Data Visualization, Context-Aware Computing
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