New Understandings of Loss: Examining the Role of Reflective Technology Within Bereavement and Meaning-Making
Title of the Paper
New Understandings of Loss: Examining the Role of Reflective Technology Within Bereavement and Meaning-Making
Paper Information
- Subject Area: Human-Computer Interaction (HCI), Mental Health Technology, Bereavement Support
- Keywords: Health, Design, Bereavement, Grief, Reflection, Meaning-Making, Constructivism
Research Background and Questions
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Problems or Challenges Identified by the Authors:
- Bereavement is a unique and complex experience that often leads to short-term and long-term mental health issues (e.g., prolonged grief disorder, complicated grief).
- Although reflective technologies have been shown to contribute to mental health support, their application in bereavement support remains unclear.
- Current research lacks empirical exploration of how reflective technologies can provide bereavement support.
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Significance of the Problem:
- Everyone experiences bereavement, which significantly impacts mental health, especially in the context of the COVID-19 pandemic.
- In bereavement therapy, meaning-making has been proven to be a key process in improving grief outcomes.
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Research Motivation and Related Work:
- Constructivist psychotherapy emphasizes helping the bereaved rebuild meaning through reflection.
- Game studies suggest that digital games can facilitate deep emotional reflection and exploration of grief themes.
- This study selected the digital game GRIS as a case study to explore how reflective technologies can support bereavement through the lens of meaning-making theory.
Solution
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Proposed Solution by the Authors:
- Propose a design direction combining constructivist grief psychotherapy with reflective technologies.
- Conduct an experiment involving qualitative interviews and diary studies to explore how bereaved individuals reflect and make meaning while playing GRIS.
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Innovative Contributions:
- This study represents the first empirical exploration in the field of reflective technologies for bereavement and the first application of constructivist psychotherapy theory in reflective technology design.
- The design focuses include personalized user experiences, embedding user agency in the reflective process, and addressing reflective themes with an anti-nihilistic (non-nihilistic) approach.
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Implementation Steps:
- Participants underwent three activities: background interviews, diary studies while playing the game, and follow-up interviews to discuss their reflective and meaning-making experiences.
- Participant experiences were analyzed using reflection frameworks (e.g., Fleck and Fitzpatrick's levels of reflection) and the Innovative Moments (IMs) model from constructivist psychotherapy.
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Key Technologies Used:
- The MDA framework (Mechanics, Dynamics, Aesthetics) in game design was used to understand how the game specifically supports reflection.
- Research methods included semantic coding, affinity diagramming, and constructing theoretical connections between reflection and meaning-making.
Research Findings
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Specific Findings:
- Participants experienced partial or complete meaning-making processes while playing GRIS, primarily manifesting as "Reflection Innovative Moments" (Reflection IMs).
- Based on qualitative data, three design recommendations for reflective technologies were proposed: representing personalized bereavement experiences, embedding user agency, and focusing on novel and non-nihilistic reflections.
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Advantages Over Existing Solutions:
- Proposed a specific design framework for bereavement support, addressing gaps in traditional reflective technology design.
- The reflective support design in the game demonstrated that abstract or concrete narratives of bereavement could engage diverse grieving individuals.
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Experimental or Evaluation Results:
- Over 70% of participants engaged in various levels of reflection, with some achieving new insights into their individual grief processes (R2-level reflection).
- The experiment revealed tensions between the linear presentation of grief in the game's narrative (based on the Kubler-Ross five-stage model) and the nonlinear nature of real grief experiences.
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Limitations and Future Directions:
- Limitations include the cultural and age homogeneity of the sample, exploration limited to a single technology (digital games), and lack of comparative studies across different media.
- Future research directions include exploring the effects of different levels of reflection on grief support, how technology design can support an anti-nihilistic perspective, and comparing different technological mediums.
Conclusion and Outlook
- This study demonstrates the potential of reflective technologies in supporting bereaved individuals to rebuild meaning and provides specific recommendations for designing technologies aimed at supporting bereavement reflection and meaning-making.
- The proposed design recommendations and theoretical framework lay a solid foundation for the HCI community to further develop interactive technologies for bereavement support, while also highlighting unresolved issues in broader application contexts.
Research Questions / Practical Problems
Question signals indexed for this paper.
Research Questions
3- How can reflective technologies help individuals construct meaning after bereavement?Category: Cognitive and Mental Health Patient and Caregiver Technology SupportSimilar questionsarrow_forward
- Can digital games such as GRIS support deep reflection and emotional exploration during loss?Category: Cognitive and Mental Health Patient and Caregiver Technology SupportSimilar questionsarrow_forward
- How can reflective technologies be designed to meet bereaved individuals' personalized needs?Category: Cognitive and Mental Health Patient and Caregiver Technology SupportSimilar questionsarrow_forward
Practical Problems
1- Bereaved individuals often struggle to alleviate prolonged grief or loss of meaning through reflection.Category: Cognitive and Mental Health Patient and Caregiver Technology SupportSimilar questionsarrow_forward
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