New Understandings of Loss: Examining the Role of Reflective Technology Within Bereavement and Meaning-Making

Serious & Functional GamesMental Health Apps & Online Support CommunitiesPsychiatrists & PsychotherapistsSocial Workers

Title of the Paper

New Understandings of Loss: Examining the Role of Reflective Technology Within Bereavement and Meaning-Making

Paper Information

  • Subject Area: Human-Computer Interaction (HCI), Mental Health Technology, Bereavement Support
  • Keywords: Health, Design, Bereavement, Grief, Reflection, Meaning-Making, Constructivism

Research Background and Questions

  • Problems or Challenges Identified by the Authors:

    • Bereavement is a unique and complex experience that often leads to short-term and long-term mental health issues (e.g., prolonged grief disorder, complicated grief).
    • Although reflective technologies have been shown to contribute to mental health support, their application in bereavement support remains unclear.
    • Current research lacks empirical exploration of how reflective technologies can provide bereavement support.
  • Significance of the Problem:

    • Everyone experiences bereavement, which significantly impacts mental health, especially in the context of the COVID-19 pandemic.
    • In bereavement therapy, meaning-making has been proven to be a key process in improving grief outcomes.
  • Research Motivation and Related Work:

    • Constructivist psychotherapy emphasizes helping the bereaved rebuild meaning through reflection.
    • Game studies suggest that digital games can facilitate deep emotional reflection and exploration of grief themes.
    • This study selected the digital game GRIS as a case study to explore how reflective technologies can support bereavement through the lens of meaning-making theory.

Solution

  • Proposed Solution by the Authors:

    • Propose a design direction combining constructivist grief psychotherapy with reflective technologies.
    • Conduct an experiment involving qualitative interviews and diary studies to explore how bereaved individuals reflect and make meaning while playing GRIS.
  • Innovative Contributions:

    • This study represents the first empirical exploration in the field of reflective technologies for bereavement and the first application of constructivist psychotherapy theory in reflective technology design.
    • The design focuses include personalized user experiences, embedding user agency in the reflective process, and addressing reflective themes with an anti-nihilistic (non-nihilistic) approach.
  • Implementation Steps:

    • Participants underwent three activities: background interviews, diary studies while playing the game, and follow-up interviews to discuss their reflective and meaning-making experiences.
    • Participant experiences were analyzed using reflection frameworks (e.g., Fleck and Fitzpatrick's levels of reflection) and the Innovative Moments (IMs) model from constructivist psychotherapy.
  • Key Technologies Used:

    • The MDA framework (Mechanics, Dynamics, Aesthetics) in game design was used to understand how the game specifically supports reflection.
    • Research methods included semantic coding, affinity diagramming, and constructing theoretical connections between reflection and meaning-making.

Research Findings

  • Specific Findings:

    • Participants experienced partial or complete meaning-making processes while playing GRIS, primarily manifesting as "Reflection Innovative Moments" (Reflection IMs).
    • Based on qualitative data, three design recommendations for reflective technologies were proposed: representing personalized bereavement experiences, embedding user agency, and focusing on novel and non-nihilistic reflections.
  • Advantages Over Existing Solutions:

    • Proposed a specific design framework for bereavement support, addressing gaps in traditional reflective technology design.
    • The reflective support design in the game demonstrated that abstract or concrete narratives of bereavement could engage diverse grieving individuals.
  • Experimental or Evaluation Results:

    • Over 70% of participants engaged in various levels of reflection, with some achieving new insights into their individual grief processes (R2-level reflection).
    • The experiment revealed tensions between the linear presentation of grief in the game's narrative (based on the Kubler-Ross five-stage model) and the nonlinear nature of real grief experiences.
  • Limitations and Future Directions:

    • Limitations include the cultural and age homogeneity of the sample, exploration limited to a single technology (digital games), and lack of comparative studies across different media.
    • Future research directions include exploring the effects of different levels of reflection on grief support, how technology design can support an anti-nihilistic perspective, and comparing different technological mediums.

Conclusion and Outlook

  • This study demonstrates the potential of reflective technologies in supporting bereaved individuals to rebuild meaning and provides specific recommendations for designing technologies aimed at supporting bereavement reflection and meaning-making.
  • The proposed design recommendations and theoretical framework lay a solid foundation for the HCI community to further develop interactive technologies for bereavement support, while also highlighting unresolved issues in broader application contexts.

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https://hci.top/en/papers/chi/147535/2024

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DOI: https://doi.org/10.1145/3613904.3641968
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CHI
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Year
2024
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2 authors
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Serious & Functional Games, Mental Health Apps & Online Support Communities
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Professions
Psychiatrists & Psychotherapists, Social Workers
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