Comic-making to Study Game-making: Using Comics in Qualitative Longitudinal Research on Game Development

Honorable Mention
Serious & Functional GamesMultiplayer & Social GamesRole-Playing & Narrative GamesGame Developers & DesignersContent Creators (YouTubers, Podcasters)

Title of the Paper

Comic-making to Study Game-making: Using Comics in Qualitative Longitudinal Research on Game Development

Paper Information

  • Subject Area: Integration of qualitative longitudinal research and artistic methods in game development
  • Keywords: Comics, longitudinal research, arts-based research, qualitative research, ethnography, game development, game expatriates

Research Background and Issues

  • Issues and Challenges:
    • Game development is a complex and culturally driven process, and studying developers' work experiences over the long term presents numerous difficulties.
    • High attrition rates among participants in longitudinal studies within the game industry are primarily due to the instability and rapid changes characteristic of the field.
  • Significance:
    • The game industry is a global, high-risk sector, and studying the work and lives of expatriate developers can enhance understanding of industry diversity and cultural dynamics.
  • Research Motivation and Related Work:
    • Current discussions on recruitment and retention in long-term studies of the game industry are limited.
    • Research on game developers often focuses on surface-level cultural and regional analyses, lacking in-depth exploration of their dynamic professional lives.

Solution

  • Methods and Solutions:
    • The authors propose combining qualitative longitudinal research (QLR) with arts-based research (ABR), using comics as tools for communication and analysis.
    • By integrating longitudinal interviews with comic creation, the study explores cultural evolution in employee migration and long-term work practices.
  • Innovations:
    • Comics are used as a creative tool and as a memory aid in long-term research, marking a first in game development studies.
    • The design of comics aims to visualize data, provide participants with a sense of reward, and enhance their engagement in the research process.
  • Implementation Steps and Key Techniques:
    • Phase 1:
      • Conduct thematic analysis to code interview data.
      • Create comic scripts and storyboards based on the coding results, emphasizing visual and artistic expression of themes.
    • Phase 2:
      • Introduce comics in follow-up interviews to strengthen participants' recall and help researchers track changes identified in longitudinal data.
      • Use the "Game Expats Story" comic to illustrate the dynamic lives of expatriate developers.

Research Outcomes

  • Specific Findings:
    • The study provides profound insights into the cultural adaptation challenges faced by expatriate game developers in their work and personal lives.
    • Topics explored include the normalization of remote work, challenges of transitional cultures, and the pressures of integrating into new game development cultures.
    • Comics were used as tools to document and help analyze data patterns in detail.
  • Comparison with Existing Solutions:
    • Compared to traditional qualitative research methods, the use of comics significantly enhances the depth of analysis through data visualization and dynamic expression.
    • Improved participants' recall quality and increased the frequency of interactions with researchers.
    • Achieved a participant retention rate of 89%, effectively addressing the attrition issues common in traditional longitudinal studies.
  • Experimental or Evaluation Results:
    • Comics not only improved participant loyalty to the study but also attracted audience attention, aiding in the recruitment of additional participants.
    • Using artistic forms as a form of feedback increased participants' enthusiasm for the research, with some audience members even providing feedback or suggesting topic extensions.
  • Limitations and Future Directions:
    • Limitations:
      • Over-dramatization in comics may lead some participants to feel the depiction does not align with reality.
      • Reliance on social media platforms limits the stability of dissemination and the universality of the audience.
      • Not all researchers possess artistic skills, which may affect the method's accessibility.
    • Future Directions:
      • Explore the application of other artistic forms (e.g., photography, storybooks) in research.
      • Further develop and promote AI-assisted drawing tools to lower the barrier to entry for researchers.
      • Expand discussions to include cross-cultural integration and diversity policy improvements in the game industry.

Conclusion

This study innovatively combines qualitative longitudinal methods with artistic creation, offering a novel research approach to understanding the cultural practices and professional dynamics of game developers in a globalized industry. It demonstrates the potential and impact of comics in academic research and public dissemination.

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https://hci.top/en/papers/chi/147421/2024

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DOI: https://doi.org/10.1145/3613904.3642275
At a Glance

Paper Snapshot

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Source
CHI
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Year
2024
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Award
Honorable Mention
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Authors
3 authors
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Subtopics
Serious & Functional Games, Multiplayer & Social Games, Role-Playing & Narrative Games
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Professions
Game Developers & Designers, Content Creators (YouTubers, Podcasters)
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Content Status
Full text indexed
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Related Papers
1 related papers