Go-Go Biome: Evaluation of a Casual Game for Gut Health Engagement and Reflection
Authors
Serious & Functional GamesDiet Tracking & Nutrition ManagementGame Developers & DesignersCybersecurity EngineersAI/ML Researchers & Engineers
Title of the Paper
Go-Go Biome: Evaluation of a Casual Game for Gut Health Engagement and Reflection
Paper Information
- Thematic Area: Human-Computer Interaction and health game design to promote awareness and reflection on gut health
- Keywords: Casual games, reflection, gut health, gut microbiome, activity engagement, health reflection
Research Background and Issues
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Identified Problems or Challenges:
- The general public has limited awareness of factors affecting gut health (e.g., physical activity, social interactions, and emotions beyond diet).
- The importance of gut microbiota is difficult to visualize and perceive, making it challenging to inspire attention and action.
- There is a lack of engaging, interactive design tools to promote reflection on gut health.
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Why This Problem is Important:
- A well-balanced gut microbiome plays a crucial role in immune system health, cognitive function, emotional regulation, and weight management.
- Gut health issues are on the rise due to sedentary lifestyles and poor dietary habits.
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Research Motivation and Related Work:
- Leveraging experiential systems (e.g., games) to stimulate public engagement and active reflection.
- Existing research on health activity games primarily focuses on exercise interventions and dietary choices, with little attention to gut health-specific game design.
Solution
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Proposed Method or Solution:
- Designed a casual mobile game called Go-Go Biome, which integrates real-life behaviors (e.g., physical and social activities) with in-game gut microbiome ecosystem simulation.
- The game’s goal is to achieve an 85:15 ratio of "friendly" microbes (Bugsy) to "hostile" microbes (Minion) by engaging in diverse activities.
- The game employs unstructured gameplay, emotional feedback, and immersive visual simulations to motivate players to engage in daily healthy behaviors.
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Innovative Aspects:
- The game links the body's biological rhythms with in-game feedback (e.g., changes in the state of "friendly" microbes), giving a "voice" to gut microbiota.
- Four reflection design strategies were proposed and implemented: Bio-temporality, Visceral Conversations, Wellness Comparison, and Inner Discovery.
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Implementation Steps and Key Technologies:
- Developed the game using a Research through Design approach.
- The game includes four types of activity card sets: "Green Walk" (interaction with nature), "Active Exercise," "Social Interaction," and "Mental Health."
- The game provides real-time and delayed feedback through features like bio-energy status, microbiome garden, daily activity logs, and maps, guiding players to complete activities, record insights, and reflect.
Research Outcomes
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Specific Results:
- Go-Go Biome educated players about the diversity and complexity of factors influencing gut health.
- Participants showed significant improvement in health behavior awareness and reflected on their lifestyle habits through the game.
- Proposed four design lenses for gut health reflection and engagement, offering guidance for future designs.
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Advantages Compared to Existing Solutions:
- Externalized complex microbial processes in an intuitive, personified manner to support daily health reflection.
- Enhanced players' decision-making autonomy and engagement in health behaviors through unstructured gameplay.
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Experimental or Evaluation Results:
- In a two-week field study, 14 participants completed an average of 9 days of gameplay and reported a renewed understanding of their health behavior patterns.
- Players demonstrated an improved understanding of "microorganisms" and their connection to personal health and replaced unhealthy habits through game activities.
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Limitations and Future Directions:
- Small sample size; future studies could involve larger samples and long-term research to observe the sustainability of behavior changes.
- The game did not directly address dietary factors; future iterations could integrate dimensions like diet and sleep for more comprehensive health assessments.
- Exploration of ambient gaming and physical interaction systems could further support individual and group health reflection.
Research Questions / Practical Problems
Question signals indexed for this paper.
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Research Questions
3- How can casual games promote public engagement and reflection on gut-health-related behaviors?Category: Health and Public Risk CommunicationSimilar questionsarrow_forward
- How can casual games externalize complex microbiological processes to enhance health awareness and behavior change?Category: Health and Public Risk CommunicationSimilar questionsarrow_forward
- Which design strategies most effectively support users' daily reflection on health behaviors?Category: Health and Public Risk CommunicationSimilar questionsarrow_forward
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Practical Problems
1- The public lacks awareness of factors affecting gut health and struggles to make healthy behavior changes.Category: Health and Public Risk CommunicationSimilar questionsarrow_forward
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DOI: https://doi.org/10.1145/3613904.3642742
At a Glance
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Source
CHI
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Year
2024
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Authors
5 authors
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Subtopics
Serious & Functional Games, Diet Tracking & Nutrition Management
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Professions
Game Developers & Designers, Cybersecurity Engineers, AI/ML Researchers & Engineers
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Content Status
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