Eternagram: Probing Player Attitudes Towards Climate Change Using a ChatGPT-driven Text-based Adventure
Authors
Generative AI (Text, Image, Music, Video)Human-LLM CollaborationSerious & Functional GamesClimate Change Communication ToolsGame Developers & DesignersAdvertising & Marketing ProfessionalsEnvironmental AdvocatesHCI Researchers
Title of the Paper
Eternagram: Probing Player Attitudes in Alternate Climate Scenarios Through a ChatGPT-Driven Text Adventure
Paper Information
- Subject Area: Examining player attitudes toward climate issues using gamification and a GPT-driven conversational system
- Keywords: Climate attitude assessment, gamified testing, natural language processing, human-computer interaction, personality-behavior correlation, democratic values, data analysis, environmental psychology
Research Background and Problem
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Identified Problems:
- Traditional methods for assessing climate attitudes rely on simple questionnaires, which fail to fully capture genuine attitudes toward climate issues.
- Current approaches are susceptible to social desirability bias or other external influences.
- The complexity of attitudes toward climate issues cannot be comprehensively addressed using a single tool.
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Significance of the Problem:
- The global impact of climate change necessitates a more accurate understanding of individual attitudes.
- Encouraging public or group awareness and action on climate change requires more engaging and immersive assessment methods.
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Research Motivation and Related Work:
- Gamified Behavioral Assessment (GBA) enables participants to experience immersive scenarios while naturally collecting data on climate attitudes.
- With advancements in artificial intelligence, particularly NLP, chatbot technologies can dynamically adjust interactions, providing a more natural conversational environment for testing.
- This study aims to establish an innovative assessment method by combining game narratives with a ChatGPT-driven conversational model.
Proposed Solution
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Proposed Method:
- Develop the text-based adventure game Eternagram, embedding a ChatGPT-driven conversational system within a future climate crisis scenario.
- Design detailed narrative arcs and trigger mechanisms within the dialogue prompts, allowing players to drive the game progression through free-text input.
- Use measurement tools (questionnaires and behavioral analysis) to correlate in-game and real-world attitudes.
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Innovations:
- The first integration of an open-ended conversational system (GPT) with interactive narrative to assess climate attitudes.
- Creation of a social media-like interface (e.g., Instagram) to enhance immersion and realism.
- Systematic incorporation of "future scenario forecasting" to quantify and analyze shifts in player attitudes toward climate issues.
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Implementation Steps and Key Techniques:
- Worldbuilding: Employ the One Hour Worldbuilders method to construct a future climate crisis scenario for the text-based game.
- Game Mechanics: Focus on open-ended text-based interactions, with key trigger points controlling narrative progression.
- Character Design: Use GPT-4 to develop the core character Ryno, with manually designed prompts to shape character dialogue traits.
- User Evaluation and Data Analysis: Collect three sets of survey data (pre-game, in-game, post-game) using mixed methods, and analyze correlations in user attitude changes.
Research Outcomes
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Key Findings:
- Attitudes expressed in the game were strongly correlated with post-game attitudes but not with pre-game attitudes, indicating a homogenizing effect of the game scenario on player attitudes.
- Personality traits such as "openness" and "agreeableness" were significantly correlated with climate attitudes. Additionally, participants who supported democratic values were more likely to report positive climate attitudes.
- In-game attitudes and behaviors were shown to effectively complement traditional attitude assessments (e.g., questionnaires or observed behaviors).
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Advantages Over Existing Solutions:
- Introduced immersive interaction and real-time dialogue into attitude assessment, making the game a more flexible and realistic evaluation tool.
- Avoided social desirability bias inherent in traditional questionnaires and achieved contextualized natural interaction.
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Experimental/Evaluation Results:
- Spearman correlation analysis revealed significant relationships between attitude changes and various personality traits and political orientations.
- Data indicated that supporters of democratic values and players willing to engage in collective action exhibited more positive attitudes toward climate issues.
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Limitations and Future Directions:
- Limitations:
- Participant demographics were primarily 18-34-year-old Asian students, limiting generalizability and excluding non-native language speakers.
- Variations in game questionnaire design may introduce quantification bias.
- Occasional technical instability in the game interface.
- Future Directions:
- Optimize dynamic scenario generation tools and interactive experiences.
- Further explore attitude expressions in natural user dialogues.
- Expand the use of game-based interventions and educational tools.
- Limitations:
Research Questions / Practical Problems
Question signals indexed for this paper.
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Research Questions
3- Can games combining open-source GPT with interactive storytelling more accurately assess players' climate attitudes?Category: Data Storytelling and Narrative Visualization NeedsSimilar questionsarrow_forward
- How are players' in-game attitudes and behaviors related to their climate attitudes in real life?Category: Data Storytelling and Narrative Visualization NeedsSimilar questionsarrow_forward
- In games simulating future climate crises, which personality traits are significantly associated with players' climate attitudes?Category: Data Storytelling and Narrative Visualization NeedsSimilar questionsarrow_forward
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Practical Problems
1- Traditional questionnaires struggle to authentically reflect users' attitudes toward climate issues.Category: Data Storytelling and Narrative Visualization NeedsSimilar questionsarrow_forward
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DOI: https://doi.org/10.1145/3613904.3642850
At a Glance
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Source
CHI
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Year
2024
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Authors
6 authors
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Subtopics
Generative AI (Text, Image, Music, Video), Human-LLM Collaboration, Serious & Functional Games, Climate Change Communication Tools
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Professions
Game Developers & Designers, Advertising & Marketing Professionals, Environmental Advocates, HCI Researchers
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