Simulating Emotions With an Integrated Computational Model of Appraisal and Reinforcement Learning
Honorable MentionAuthors
Brain-Computer Interface (BCI) & NeurofeedbackGenerative AI (Text, Image, Music, Video)Visualization Perception & CognitionHCI ResearchersCognitive Scientists
Title of the Paper
Simulating Emotions With an Integrated Computational Model of Appraisal and Reinforcement Learning
Paper Information
- Subject Area: Affective Computing, Cognitive Modeling, Interactive Learning
- Keywords: Emotion Modeling, Reinforcement Learning, Appraisal Theory, Computational Rationality, User Emotion Prediction, Human-Computer Interaction
Research Background and Problem
-
Issues and Challenges:
- Traditional emotion prediction methods primarily rely on perceptual data (e.g., physiological signals) but lack understanding of the complex interactions between users' underlying cognitive states and emotional responses.
- There is a lack of models capable of dynamically and procedurally simulating emotions; existing models are often static or overly simplified.
- The application of integrated models combining Reinforcement Learning (RL) and Appraisal Theory in HCI (Human-Computer Interaction) remains underexplored.
-
Significance of the Research:
- Emotions are critical factors influencing user behavior and experience in human-computer interaction.
- Accurately predicting users' emotional responses can optimize interactive systems, enhancing user experience and engagement.
- Developing models that integrate cognition and emotion can provide deeper insights into the mechanisms of emotion formation.
-
Motivation and Related Work:
- This study is inspired by appraisal theory models (e.g., the Component Process Model) and incorporates the reward prediction mechanism of reinforcement learning.
- Existing literature has explored the relationship between RL and emotional appraisal in static environments but lacks dynamic, interactive validation.
- The motivation of this work is to design an integrated computational model to simulate the dynamic changes of emotions such as "happiness," "boredom," and "anger" in real interactive scenarios.
Solution
- Methods and Model:
-
Model Construction:
- Incorporate appraisal mechanisms from emotion attribution (e.g., goal relevance, novelty, goal conduciveness, and control) into the reinforcement learning framework.
- Model user interaction as a Markov Decision Process (MDP) and optimize emotion prediction using reinforcement learning algorithms.
- Use Support Vector Machine (SVM) classification to map computed appraisal value vectors to emotional states such as "happiness," "boredom," and "anger."
-
Innovations:
- Link the "temporal difference error (TD error)" in reinforcement learning to quantified emotional appraisals, explaining the elicitation and development of emotions.
- Propose a dynamic emotion modeling method (introducing a moving average window) to reflect the persistence and multi-stage evolution of emotions.
- Design tasks and experiments based on human emotion appraisal theories to enhance the model's applicability.
-
Implementation Steps:
- Simulate experimental tasks by designing different MDP models to construct scenarios that trigger specific emotions (e.g., "happiness" or "anger").
- Train RL agents to obtain valuable state-action evaluation data for calculating emotional appraisals.
- Design experiments involving human participants performing corresponding tasks and collect self-reported emotional data to validate the accuracy of the model's predictions.
-
Research Outcomes
-
Specific Results:
- Successfully integrated reinforcement learning with emotional appraisal theory to construct the first comprehensive computational model simulating dynamic emotional changes.
- Demonstrated through self-reported data that the model can accurately predict emotions such as "happiness," "boredom," and "anger."
-
Advantages Over Existing Solutions:
- Dynamic Nature: The model incorporates temporal components, capturing the processual characteristics of emotions rather than merely static snapshots.
- Theory-Driven: Based on psychological appraisal theory, the model links cognitive and emotional states in interaction modeling.
- Explainability: By using appraisal variables (e.g., goal conduciveness, novelty), the model provides interpretable reasons for emotion predictions.
-
Experimental or Evaluation Results:
- Across multiple experimental tasks, the model's predictions showed high consistency with participants' self-reported data (e.g., R² = 0.78 in Experiment 1, R² = 0.86 in Experiment 2).
- In challenging or repetitive tasks, the model successfully predicted the temporal dynamics of emotions (e.g., a gradual increase in "boredom" and a decrease in "happiness").
-
Limitations and Future Directions:
- Limitations:
- Experimental tasks were simple and did not cover more complex interaction scenarios or a broader range of emotions.
- The model's dynamic emotion changes were modeled using a simple moving average window, without fully capturing time dependencies.
- The model has not been extensively adapted to account for individual user differences.
- Future Directions:
- Expand the scope of research to include more types of interactive tasks and emotional scenarios (e.g., anxiety, satisfaction).
- Enhance the model's temporal dynamics of emotions, such as by introducing time discount factors.
- Collect more real-world human emotional data in naturalistic settings to validate the model's generalizability and practicality.
- Explore the integration of physiological signals (e.g., heart rate, skin conductance) to further improve the feasibility of emotion prediction.
- Limitations:
Conclusion
- This study provides a novel approach to affective computing by integrating reinforcement learning with emotional appraisal theory, proposing a dynamic and interpretable user emotion prediction model.
- The model holds potential applications in the design of interactive systems, aiding in the understanding of emotion-driven human behavior and enabling emotionally adaptive technological systems.
Research Questions / Practical Problems
Question signals indexed for this paper.
help
Research Questions
3- How can mechanisms from attribution theory of emotion (e.g., goal relevance, novelty, goal conduciveness, controllability) be integrated into reinforcement learning to simulate emotional change?Category: Decision Optimization and Reinforcement Learning UnderstandingSimilar questionsarrow_forward
- Can dynamic emotion modeling based on reinforcement learning and attribution theory accurately predict users' emotional states (e.g., 'happy,' 'bored,' 'angry')?Category: Decision Optimization and Reinforcement Learning UnderstandingSimilar questionsarrow_forward
- Which experimental tasks and scenarios are suitable for validating the accuracy and applicability of dynamic emotion models?Category: Decision Optimization and Reinforcement Learning UnderstandingSimilar questionsarrow_forward
lightbulb
Practical Problems
1- Users' dynamic emotional changes are difficult to predict in real time and explain effectively.Category: Decision Optimization and Reinforcement Learning UnderstandingSimilar questionsarrow_forward
- 80%
Assessing Dynamic Flow Experience from EEG Signals: A Processing-based Approach
UIST '25· Brain-Computer Interface (BCI) & Neurofeedback +1
- 60%
Reading Between the Pixels: Investigating the Barriers to Visualization Literacy
CHI '24· Visualization Perception & Cognition
- 60%
Did You Misclick? Reversing 5-Point Satisfaction Scales Causes Unintended Responses
CHI '24· Visualization Perception & Cognition
- 60%
Brain Relevance Feedback for Interactive Image Generation
UIST '20· Brain-Computer Interface (BCI) & Neurofeedback +1
Based on Jaccard similarity of research subtopics & professions (≥60%)
Quick Actions
AdRecommended
Learn AI Coding at CodeNow
open_in_newOpen DOI Link
DOI: https://doi.org/10.1145/3613904.3641908
At a Glance
fact_checkPaper Snapshot
dataset
Source
CHI
calendar_month
Year
2024
emoji_events
Award
Honorable Mention
group
Authors
4 authors
sell
Subtopics
Brain-Computer Interface (BCI) & Neurofeedback, Generative AI (Text, Image, Music, Video), Visualization Perception & Cognition
work
Professions
HCI Researchers, Cognitive Scientists
article
Content Status
Full text indexed
hub
Related Papers
4 related papers