Readymades & Repertoires: Artifact-Mediated Improvisation in Tabletop Role-Playing Games

Role-Playing & Narrative GamesInteractive Narrative & Immersive StorytellingGame Developers & DesignersVisual Artists & DesignersDancers & Performing Artists

Game masters (GMs) are creative practitioners who plan and orchestrate tabletop role-playing games. Through an interview study, we investigate how eight expert game masters adapt everyday technologies and materials as creativity support tools \added{(CSTs)} for improvisational and collaborative play. We integrate theories of improvisational and distributed creativity with the human-artifact model, which provides an activity-theoretical vocabulary for analyzing the mediating relationships between specialist practitioners and their tools. We show how GMs prepare and deploy readymade artifacts: analog and digital CSTs that flexibly mediate recurring creative tasks in their practice, such as improvising narrative elements, facilitating smooth play, and creating aesthetic effects. We find that GMs demonstrate designerly thinking as they create, share, and refine repertoires of readymade artifacts. We argue that our theoretical approach can inform future studies of IT-mediated creativity, and that readymade artifacts can be an analytical and generative concept for the design of novel creativity support tools.

Quick Actions

Share

Share this page

ios_share

https://hci.top/en/papers/cc/83001/2022

AdRecommended

Learn AI Coding at CodeNow

open_in_newOpen DOI Link
DOI: https://doi.org/10.1145/3527927.3532798
At a Glance

Paper Snapshot

fact_check
dataset
Source
C&C
calendar_month
Year
2022
emoji_events
Award
No award tagged
group
Authors
4 authors
sell
Subtopics
Role-Playing & Narrative Games, Interactive Narrative & Immersive Storytelling
work
Professions
Game Developers & Designers, Visual Artists & Designers, Dancers & Performing Artists
article
Content Status
Abstract only
hub
Related Papers
0 related papers