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455 cards matching “working memory”, showing the first 50

  1. A11.01.5Age-related decline in working memory updatingAge-related capability change
    Decline in working memory capacity and updating speed
  2. A6.02.1Working memory capacityWorking memory capacity
    The number of items working memory can hold at once is limited
  3. M1.02.2working-memory cap on spoken optionsMemory Load of Screenless Interaction
    How many options you can speak is capped by working memory
  4. A6.02.5Working memory decays within seconds without rehearsalWorking memory capacity
    Without rehearsal, working memory content decays naturally within roughly ten to twenty seconds
  5. A6.12.5Dual-channel presentation and effective capacityComponents and channels of working memory
    Presenting the same information through both visual and verbal channels can raise working memory's effective capacity
  6. A6.02.2Working memory is brief and interference-sensitiveWorking memory capacity
    Retention is brief and vulnerable to interference
  7. A6.02.4Working memory capacity is closer to four chunks, not sevenWorking memory capacity
    The classic capacity estimate is closer to four chunks than the earlier figure of seven
  8. A6.12.2Visuospatial sketchpadComponents and channels of working memory
    The visuospatial sketchpad holds visual and spatial information
  9. A9.06.1Shared capacity across load types (cognitive load theory)Intrinsic, extraneous and germane load
    The three load types draw on one shared, limited processing capacity
  10. A6.12.3Relative independence of working memory channelsComponents and channels of working memory
    The two subsystems draw on relatively independent resources, so simultaneous information in different channels doesn't interfere
  11. A10.15.3Longer action-feedback gaps lower the odds of self-detected errorsError detection and self-discovery
    The longer feedback takes to arrive, the less likely anyone is to catch their own mistake
  12. A6.12.1Phonological loopComponents and channels of working memory
    The phonological loop holds verbal and numeric information
  13. D2.06.1Speech for meaning, not structureSpeech output
    Speech conveys meaning well but structure poorly
  14. A6.02.3Requiring cross-page memorization is a design flawWorking memory capacity
    Requiring users to remember content across pages is itself a design flaw
  15. E5.15.3nav cap is width not memoryNumber of Navigation Items
    The cap is readable width, not memory span
  16. I1.02.1continuity of thoughtContinuity-of-thought threshold
    Within a one-second delay, the user's train of thought stays intact
  17. A6.02.7Capacity depends on item complexityWorking memory capacity
    Capacity varies with item complexity, so simple and complex items can't be compared on one number
  18. A10.03.3Post-completion errorOmission vs. Commission Errors
    Post-completion error at the tail of a sequence
  19. J4.09.1cross-page information visibilityReducing Memory Load
    Facts from other pages must remain visible here
  20. A9.05.2Dense-but-organized can beat sparse-but-chaoticLoad and Interface Complexity
    A dense but well-structured interface can beat a sparse but chaotic one
  21. A6.02.8Capacity limits and time decay are independent mechanismsWorking memory capacity
    Capacity limits and time-based decay are two independent mechanisms, and easing one doesn't substitute for the other
  22. A5.08.3Resumption lagInterruption cost and task resumption
    A measurable resumption lag exists before performance returns to pre-interruption levels
  23. A6.09.1Skill automatizationProcedural memory and automatization
    Action sequences can be automatized into unconscious execution
  24. A6.03.1Chunking compresses multiple items into one unitChunking
    Grouping a dozen digits into a familiar pattern turns them into just a few items to hold
  25. A11.05.5Domain expertise raises density toleranceDomain knowledge and terminology comprehension
    Domain experts tolerate higher information density
  26. A5.14.1Breakpoint granularity in task interruptionInterruption timing and breakpoints
    Breakpoints come in coarse and fine grain, and the subtask boundary is only one coarser level
  27. B3.06.2Recognition over RecallRecognition over Recall
    Users should not have to remember information across screens
  28. J4.07.1reduced simultaneous choicesCognitive Accessibility
    Reduce the number of choices shown at once
  29. A9.15.1Time pressure has a dual effect on capacityLoad's interaction with pressure and time limits
    Moderate time pressure raises alertness and engagement, but excessive pressure crowds out processing capacity
  30. A11.08.5Distraction and low cognitive-availability contextsSituational impairments
    Walking, driving, or minding a child leaves little spare attention for the interface
  31. U7.09.1Data jumping disrupts readingRefresh Rate and Real-Time Updates
    A number that changes mid-glance interrupts exactly the moment a reader was trying to lock onto it
  32. K6.01.3cognitive distractionTypes of Driver Distraction
    Cognitive distraction is attention leaving the driving task
  33. A6.02.6Rehearsal extends retention but competes for the same resourceWorking memory capacity
    Rehearsal extends retention, but draws on the same limited processing resource
  34. H5.02.1interruption cost scales with engagementInterruption Cost and Timing
    Interruption cost rises with how deep the task has gone
  35. A5.08.6Interruption similarity effectInterruption cost and task resumption
    The more information an interruption shares with the primary task, the more reconstruction work resumption requires
  36. D2.07.2Cost of long auditory listsLinearity and non-scannability of hearing
    Long lists are extremely costly in the auditory channel
  37. F2.07.2sparse layout scrolling taxInformation density
    Sparse layouts levy a paging and scrolling tax
  38. A6.03.2Chunking depends on prior knowledge and doesn't hold for novicesChunking
    An expert can chunk new information into a few packages; a novice has no packaging to use
  39. A9.16.1External representation offloads computationCognitive offloading and external representation
    External representation moves computation and comparison onto the interface, cutting mental arithmetic and tracking load
  40. C10.13.4independent mode indicators not memoryMode Problems in Multifunction Physical Controls
    Mode ambiguity needs its own lamp or legend, not reliance on remembering the current mode
  41. W6.01.2One mechanic at a timeTutorials
    Introduce one mechanic at a time
  42. U6.02.1A selection in one view should sync to related viewsBrushing and linked views
    Selecting points in one view should light up the same data wherever else it appears on the dashboard
  43. A5.12.1Target templateTop-down attentional guidance
    The current task goal determines which features get prioritized in search
  44. A6.06.1Forgetting curveForgetting curve
    Forgetting is fastest right after learning
  45. B3.11.8Golden RulesGolden Rules
    Reduce short-term memory load
  46. A9.06.3The three-way split originates in schema theoryIntrinsic, extraneous and germane load
    The intrinsic-extraneous-germane split rests on schema theory, where germane load builds the schema
  47. A11.01.1Presbyopia (age-related loss of accommodative amplitude)Age-related capability change
    Loss of lens accommodation and near-vision difficulty
  48. U7.07.2Reading order should match the decision orderLayout Density and Prioritization
    A dashboard should read in the same order as the decision it supports: check, locate, then decide
  49. Y3.08.1Co-displayed setpoint and process valueSetpoint and process-value comparison
    Seeing the actual value without its target next to it hides how far off the process really is
  50. A6.01.1Sensory memory has large capacity but extremely brief durationSensory memory
    A full screen briefly registers whole in sensory memory, then almost all of it is gone