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455 cards matching “working memory”, showing the first 50
- A11.01.5Age-related decline in working memory updatingAge-related capability changeDecline in working memory capacity and updating speed
- A6.02.1Working memory capacityWorking memory capacityThe number of items working memory can hold at once is limited
- M1.02.2working-memory cap on spoken optionsMemory Load of Screenless InteractionHow many options you can speak is capped by working memory
- A6.02.5Working memory decays within seconds without rehearsalWorking memory capacityWithout rehearsal, working memory content decays naturally within roughly ten to twenty seconds
- A6.12.5Dual-channel presentation and effective capacityComponents and channels of working memoryPresenting the same information through both visual and verbal channels can raise working memory's effective capacity
- A6.02.2Working memory is brief and interference-sensitiveWorking memory capacityRetention is brief and vulnerable to interference
- A6.02.4Working memory capacity is closer to four chunks, not sevenWorking memory capacityThe classic capacity estimate is closer to four chunks than the earlier figure of seven
- A6.12.2Visuospatial sketchpadComponents and channels of working memoryThe visuospatial sketchpad holds visual and spatial information
- A9.06.1Shared capacity across load types (cognitive load theory)Intrinsic, extraneous and germane loadThe three load types draw on one shared, limited processing capacity
- A6.12.3Relative independence of working memory channelsComponents and channels of working memoryThe two subsystems draw on relatively independent resources, so simultaneous information in different channels doesn't interfere
- A10.15.3Longer action-feedback gaps lower the odds of self-detected errorsError detection and self-discoveryThe longer feedback takes to arrive, the less likely anyone is to catch their own mistake
- A6.12.1Phonological loopComponents and channels of working memoryThe phonological loop holds verbal and numeric information
- D2.06.1Speech for meaning, not structureSpeech outputSpeech conveys meaning well but structure poorly
- A6.02.3Requiring cross-page memorization is a design flawWorking memory capacityRequiring users to remember content across pages is itself a design flaw
- E5.15.3nav cap is width not memoryNumber of Navigation ItemsThe cap is readable width, not memory span
- I1.02.1continuity of thoughtContinuity-of-thought thresholdWithin a one-second delay, the user's train of thought stays intact
- A6.02.7Capacity depends on item complexityWorking memory capacityCapacity varies with item complexity, so simple and complex items can't be compared on one number
- A10.03.3Post-completion errorOmission vs. Commission ErrorsPost-completion error at the tail of a sequence
- J4.09.1cross-page information visibilityReducing Memory LoadFacts from other pages must remain visible here
- A9.05.2Dense-but-organized can beat sparse-but-chaoticLoad and Interface ComplexityA dense but well-structured interface can beat a sparse but chaotic one
- A6.02.8Capacity limits and time decay are independent mechanismsWorking memory capacityCapacity limits and time-based decay are two independent mechanisms, and easing one doesn't substitute for the other
- A5.08.3Resumption lagInterruption cost and task resumptionA measurable resumption lag exists before performance returns to pre-interruption levels
- A6.09.1Skill automatizationProcedural memory and automatizationAction sequences can be automatized into unconscious execution
- A6.03.1Chunking compresses multiple items into one unitChunkingGrouping a dozen digits into a familiar pattern turns them into just a few items to hold
- A11.05.5Domain expertise raises density toleranceDomain knowledge and terminology comprehensionDomain experts tolerate higher information density
- A5.14.1Breakpoint granularity in task interruptionInterruption timing and breakpointsBreakpoints come in coarse and fine grain, and the subtask boundary is only one coarser level
- B3.06.2Recognition over RecallRecognition over RecallUsers should not have to remember information across screens
- J4.07.1reduced simultaneous choicesCognitive AccessibilityReduce the number of choices shown at once
- A9.15.1Time pressure has a dual effect on capacityLoad's interaction with pressure and time limitsModerate time pressure raises alertness and engagement, but excessive pressure crowds out processing capacity
- A11.08.5Distraction and low cognitive-availability contextsSituational impairmentsWalking, driving, or minding a child leaves little spare attention for the interface
- U7.09.1Data jumping disrupts readingRefresh Rate and Real-Time UpdatesA number that changes mid-glance interrupts exactly the moment a reader was trying to lock onto it
- K6.01.3cognitive distractionTypes of Driver DistractionCognitive distraction is attention leaving the driving task
- A6.02.6Rehearsal extends retention but competes for the same resourceWorking memory capacityRehearsal extends retention, but draws on the same limited processing resource
- H5.02.1interruption cost scales with engagementInterruption Cost and TimingInterruption cost rises with how deep the task has gone
- A5.08.6Interruption similarity effectInterruption cost and task resumptionThe more information an interruption shares with the primary task, the more reconstruction work resumption requires
- D2.07.2Cost of long auditory listsLinearity and non-scannability of hearingLong lists are extremely costly in the auditory channel
- F2.07.2sparse layout scrolling taxInformation densitySparse layouts levy a paging and scrolling tax
- A6.03.2Chunking depends on prior knowledge and doesn't hold for novicesChunkingAn expert can chunk new information into a few packages; a novice has no packaging to use
- A9.16.1External representation offloads computationCognitive offloading and external representationExternal representation moves computation and comparison onto the interface, cutting mental arithmetic and tracking load
- C10.13.4independent mode indicators not memoryMode Problems in Multifunction Physical ControlsMode ambiguity needs its own lamp or legend, not reliance on remembering the current mode
- W6.01.2One mechanic at a timeTutorialsIntroduce one mechanic at a time
- U6.02.1A selection in one view should sync to related viewsBrushing and linked viewsSelecting points in one view should light up the same data wherever else it appears on the dashboard
- A5.12.1Target templateTop-down attentional guidanceThe current task goal determines which features get prioritized in search
- A6.06.1Forgetting curveForgetting curveForgetting is fastest right after learning
- B3.11.8Golden RulesGolden RulesReduce short-term memory load
- A9.06.3The three-way split originates in schema theoryIntrinsic, extraneous and germane loadThe intrinsic-extraneous-germane split rests on schema theory, where germane load builds the schema
- A11.01.1Presbyopia (age-related loss of accommodative amplitude)Age-related capability changeLoss of lens accommodation and near-vision difficulty
- U7.07.2Reading order should match the decision orderLayout Density and PrioritizationA dashboard should read in the same order as the decision it supports: check, locate, then decide
- Y3.08.1Co-displayed setpoint and process valueSetpoint and process-value comparisonSeeing the actual value without its target next to it hides how far off the process really is
- A6.01.1Sensory memory has large capacity but extremely brief durationSensory memoryA full screen briefly registers whole in sensory memory, then almost all of it is gone