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187 cards matching “dark mode”, showing the first 50

  1. F5.07.1Dark mode remappingDark-mode remapping
    Dark mode is not simple inversion
  2. F3.03.3dark-mode luminance rebuildColour and luminance hierarchy
    Dark mode requires rebuilding the luminance hierarchy in reverse
  3. J2.15.1dark mode contrastDark Mode and High Contrast Compatibility
    Contrast in dark mode must be recalculated, not reused from the light palette
  4. F5.12.1High contrast modeHigh-contrast mode
    High-contrast mode serves low vision; it is not dark mode
  5. F5.08.1ElevationHierarchy in dark mode
    In dark mode, height is surface lightness, not shadow
  6. F5.02.3Color appearanceSemantic colour
    Semantic colours need lightness remapped in dark mode
  7. C1.19.5Cursor visibility and contrastCursor Shapes as State Expression
    Cursor colour and contrast must remain discernible on light and dark backgrounds
  8. J2.15.3dark mode assetsDark Mode and High Contrast Compatibility
    Images and icons need variants prepared for dark backgrounds
  9. E1.11.1button states across themesButton State Completeness
    The five states must be checked per theme, not inverted from light
  10. A1.07.3Independent night-mode peak luminance ceilingLight/Dark Adaptation and Adaptation Time Constants
    Night interfaces need an independently set peak brightness
  11. F3.06.3shadow failure on dark backgroundsShadow and elevation
    Shadows are almost invisible on dark grounds
  12. J2.06.1focus indicator contrastFocus Visibility
    The focus indicator must be discernible on every background
  13. F5.12.2Figure-groundHigh-contrast mode
    High-contrast mode usually wants a more extreme figure/ground split and stronger borders
  14. F5.08.2Luminance stackingHierarchy in dark mode
    Higher layers are lighter surfaces
  15. F5.12.3Contrast flatteningHigh-contrast mode
    Hierarchy that depends on shadow or gradient needs a substitute in high-contrast mode
  16. F5.07.2IrradiationDark-mode remapping
    Pure black grounds with pure white type contrast too hard
  17. F3.03.1luminance hierarchyColour and luminance hierarchy
    Luminance difference ranks hierarchy more reliably than hue difference
  18. J2.01.3text on non-uniform backgroundText Contrast
    Text on photos and gradients needs a guaranteed floor
  19. J2.01.2composited text contrastText Contrast
    Semi-transparent text must be measured on the composited color
  20. A1.12.2Screen reflection glareGlare and Reflection
    Screen reflections turn the environment into superimposed noise
  21. U4.05.5Verify alternatives at design time, not after feedbackAlternatives to colour encoding
    Checking a chart in greyscale belongs in design review, since fixing it after launch costs far more
  22. R1.01.4semantic alias retargetingDesign Tokens
    Theme switching retargets the semantic layer, not raw values
  23. F5.07.3Helmholtz-Kohlrausch effectDark-mode remapping
    Saturated colours need chroma reduced on dark grounds
  24. F5.08.3Just noticeable differenceHierarchy in dark mode
    How many layers you can have is limited by discriminable lightness gaps
  25. F5.09.2Lightness rangePerceptual requirements of palettes
    Each hue needs a full lightness range
  26. R4.08.2consistency by adoptionCore Apple HIG Conventions
    Consistency is gained by using system controls, not by mimicking their appearance
  27. J5.13.1inherit OS accessibility settingsSystem Accessibility Settings
    Inherit OS accessibility settings rather than shipping a parallel stack
  28. D1.04.2Focus indicator contrastFocus indicator ring
    A focus ring must retain contrast on every background
  29. F3.06.2consistent light sourceShadow and elevation
    Elevation levels need a consistent light-source assumption
  30. R1.15.3theme axes beyond light-darkMulti-brand and Multi-theme
    Theme is not only light and dark; it includes contrast and density
  31. K6.13.2automatic cabin display adaptationIn-cabin Light and Temperature
    Day–night lighting requires automatic brightness and color adaptation
  32. J2.15.2forced colorsDark Mode and High Contrast Compatibility
    System-forced high contrast can override custom colours and distort the design
  33. F5.13.1Color scale resolutionBuilding and maintaining colour scales
    How many stops a scale has trades fine control against upkeep
  34. R4.06.5content layer vs framePlatform Convention versus Brand Consistency
    Brand occupies the content layer; convention occupies the frame
  35. U5.03.3Reference-line visual weight belongs between data and gridlinesRestraint with gridlines and reference lines
    A reference line should sit visually between the data, which is heaviest, and the gridlines, lightest
  36. A1.07.6Adaptation time constant as a design budgetLight/Dark Adaptation and Adaptation Time Constants
    The adaptation time constant determines how long to wait for perception to stabilize after an interface switch
  37. U11.04.1Chart marks need discernible contrast against the backgroundContrast and Minimum Size of Chart Elements
    Low-vision users and anyone in bright sunlight lose a data mark the instant its contrast falls short
  38. J2.10.3state contrastNon-text Contrast
    Visual information that changes on hover or focus must keep the same contrast
  39. J2.10.4rendered contrastNon-text Contrast
    Contrast cannot be signed off on mockups; it must be verified on rendered pixels
  40. F3.06.1elevation shadowShadow and elevation
    Shadows express how elements stack
  41. O4.12.2Camouflaged declineVisual interference and masking
    The key decline button can be blended into the background until unseen
  42. F6.08.1filled vs outline visual weightVisual Weight Balance of Icons
    Uneven visual weight between filled and outline icons in one row fakes a hierarchy
  43. J3.03.2skip link visibilitySkip to Main Content
    The skip link must become visible on focus
  44. J2.01.1large-text contrast thresholdText Contrast
    Contrast thresholds relax as type size and weight increase
  45. J2.15.4theme switch focusDark Mode and High Contrast Compatibility
    Theme switches must not drop state or focus
  46. F3.03.2saturation pop-outColour and luminance hierarchy
    High-saturation colour jumps the queue
  47. F2.10.3breakpoint count multiplies QA costResponsive breakpoints
    Extra breakpoints multiply the cost of checking
  48. U5.05.1Highlighting works through contrast with the rest, not through its own intensityHighlight and de-emphasis strategies
    A highlighted element stands out from its gap with the rest of the chart, not its own boldness
  49. A1.07.5Transient perceptual distortion during adaptationLight/Dark Adaptation and Adaptation Time Constants
    The intermediate state during adaptation produces brief perceptual distortions
  50. J2.07.6color-based low-vision adaptationLow Vision and Screen Magnification
    Some low-vision users rely on color, not zoom — both paths must work