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187 cards matching “dark mode”, showing the first 50
- F5.07.1Dark mode remappingDark-mode remappingDark mode is not simple inversion
- F3.03.3dark-mode luminance rebuildColour and luminance hierarchyDark mode requires rebuilding the luminance hierarchy in reverse
- J2.15.1dark mode contrastDark Mode and High Contrast CompatibilityContrast in dark mode must be recalculated, not reused from the light palette
- F5.12.1High contrast modeHigh-contrast modeHigh-contrast mode serves low vision; it is not dark mode
- F5.08.1ElevationHierarchy in dark modeIn dark mode, height is surface lightness, not shadow
- F5.02.3Color appearanceSemantic colourSemantic colours need lightness remapped in dark mode
- C1.19.5Cursor visibility and contrastCursor Shapes as State ExpressionCursor colour and contrast must remain discernible on light and dark backgrounds
- J2.15.3dark mode assetsDark Mode and High Contrast CompatibilityImages and icons need variants prepared for dark backgrounds
- E1.11.1button states across themesButton State CompletenessThe five states must be checked per theme, not inverted from light
- A1.07.3Independent night-mode peak luminance ceilingLight/Dark Adaptation and Adaptation Time ConstantsNight interfaces need an independently set peak brightness
- F3.06.3shadow failure on dark backgroundsShadow and elevationShadows are almost invisible on dark grounds
- J2.06.1focus indicator contrastFocus VisibilityThe focus indicator must be discernible on every background
- F5.12.2Figure-groundHigh-contrast modeHigh-contrast mode usually wants a more extreme figure/ground split and stronger borders
- F5.08.2Luminance stackingHierarchy in dark modeHigher layers are lighter surfaces
- F5.12.3Contrast flatteningHigh-contrast modeHierarchy that depends on shadow or gradient needs a substitute in high-contrast mode
- F5.07.2IrradiationDark-mode remappingPure black grounds with pure white type contrast too hard
- F3.03.1luminance hierarchyColour and luminance hierarchyLuminance difference ranks hierarchy more reliably than hue difference
- J2.01.3text on non-uniform backgroundText ContrastText on photos and gradients needs a guaranteed floor
- J2.01.2composited text contrastText ContrastSemi-transparent text must be measured on the composited color
- A1.12.2Screen reflection glareGlare and ReflectionScreen reflections turn the environment into superimposed noise
- U4.05.5Verify alternatives at design time, not after feedbackAlternatives to colour encodingChecking a chart in greyscale belongs in design review, since fixing it after launch costs far more
- R1.01.4semantic alias retargetingDesign TokensTheme switching retargets the semantic layer, not raw values
- F5.07.3Helmholtz-Kohlrausch effectDark-mode remappingSaturated colours need chroma reduced on dark grounds
- F5.08.3Just noticeable differenceHierarchy in dark modeHow many layers you can have is limited by discriminable lightness gaps
- F5.09.2Lightness rangePerceptual requirements of palettesEach hue needs a full lightness range
- R4.08.2consistency by adoptionCore Apple HIG ConventionsConsistency is gained by using system controls, not by mimicking their appearance
- J5.13.1inherit OS accessibility settingsSystem Accessibility SettingsInherit OS accessibility settings rather than shipping a parallel stack
- D1.04.2Focus indicator contrastFocus indicator ringA focus ring must retain contrast on every background
- F3.06.2consistent light sourceShadow and elevationElevation levels need a consistent light-source assumption
- R1.15.3theme axes beyond light-darkMulti-brand and Multi-themeTheme is not only light and dark; it includes contrast and density
- K6.13.2automatic cabin display adaptationIn-cabin Light and TemperatureDay–night lighting requires automatic brightness and color adaptation
- J2.15.2forced colorsDark Mode and High Contrast CompatibilitySystem-forced high contrast can override custom colours and distort the design
- F5.13.1Color scale resolutionBuilding and maintaining colour scalesHow many stops a scale has trades fine control against upkeep
- R4.06.5content layer vs framePlatform Convention versus Brand ConsistencyBrand occupies the content layer; convention occupies the frame
- U5.03.3Reference-line visual weight belongs between data and gridlinesRestraint with gridlines and reference linesA reference line should sit visually between the data, which is heaviest, and the gridlines, lightest
- A1.07.6Adaptation time constant as a design budgetLight/Dark Adaptation and Adaptation Time ConstantsThe adaptation time constant determines how long to wait for perception to stabilize after an interface switch
- U11.04.1Chart marks need discernible contrast against the backgroundContrast and Minimum Size of Chart ElementsLow-vision users and anyone in bright sunlight lose a data mark the instant its contrast falls short
- J2.10.3state contrastNon-text ContrastVisual information that changes on hover or focus must keep the same contrast
- J2.10.4rendered contrastNon-text ContrastContrast cannot be signed off on mockups; it must be verified on rendered pixels
- F3.06.1elevation shadowShadow and elevationShadows express how elements stack
- O4.12.2Camouflaged declineVisual interference and maskingThe key decline button can be blended into the background until unseen
- F6.08.1filled vs outline visual weightVisual Weight Balance of IconsUneven visual weight between filled and outline icons in one row fakes a hierarchy
- J3.03.2skip link visibilitySkip to Main ContentThe skip link must become visible on focus
- J2.01.1large-text contrast thresholdText ContrastContrast thresholds relax as type size and weight increase
- J2.15.4theme switch focusDark Mode and High Contrast CompatibilityTheme switches must not drop state or focus
- F3.03.2saturation pop-outColour and luminance hierarchyHigh-saturation colour jumps the queue
- F2.10.3breakpoint count multiplies QA costResponsive breakpointsExtra breakpoints multiply the cost of checking
- U5.05.1Highlighting works through contrast with the rest, not through its own intensityHighlight and de-emphasis strategiesA highlighted element stands out from its gap with the rest of the chart, not its own boldness
- A1.07.5Transient perceptual distortion during adaptationLight/Dark Adaptation and Adaptation Time ConstantsThe intermediate state during adaptation produces brief perceptual distortions
- J2.07.6color-based low-vision adaptationLow Vision and Screen MagnificationSome low-vision users rely on color, not zoom — both paths must work