W8.03

Colour-Blind Modes

Cards in this group · 4

  1. W8.03.1Colour-blind modes must cover every colour-coded element in the game
  2. W8.03.2Hue shifts alone are not enough—add shape or pattern redundancy
  3. W8.03.3Different colour-deficiency types need different adjustments
  4. W8.03.4Colour-only friend-or-foe identification creates real fairness problems