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Games and Interactive Entertainment
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W8
Game Accessibility
W8.03
Colour-Blind Modes
Cards in this group · 4
W8.03.1
Colour-blind modes must cover every colour-coded element in the game
W8.03.2
Hue shifts alone are not enough—add shape or pattern redundancy
W8.03.3
Different colour-deficiency types need different adjustments
W8.03.4
Colour-only friend-or-foe identification creates real fairness problems