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arXiv
Papers
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Guidelines
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Handbook
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P
Emotion, Persuasion & Ethics
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P2
Motivation and Persuasion
P2.10
Gamification Misuse
Cards in this group · 4
P2.10.1
Streaks turn interruption into punishment
P2.10.2
Gamification shifts the goal from quality to what is countable
P2.10.3
Badge value comes from scarcity and visibility
P2.10.4
Mandated gamification changes the record, not the behavior