P2.10

Gamification Misuse

Cards in this group · 4

  1. P2.10.1Streaks turn interruption into punishment
  2. P2.10.2Gamification shifts the goal from quality to what is countable
  3. P2.10.3Badge value comes from scarcity and visibility
  4. P2.10.4Mandated gamification changes the record, not the behavior