N3.08.4shared deixisdesignresearch

Only world-locked content can be jointly pointed at by several people

Aliases: joint pointing · collaborative reference · shared indication

What it is

Two people looking at “that one” can only get finger or ray to land on the same place if the thing sits in a shared world frame, not in someone’s body or view. A body-locked strip travels with its owner; a bystander sees a plate at the owner’s hip that means nothing to them. Head-locked status exists only on the owner’s retina. What can be pointed at together, and named as “the third on the left”, is the world-locked layer alone.

Why it happens

Deictic language (this, that, the one on the left) depends on a shared spatial frame. World-lock puts the object in the room, so two gazes and two gestures intersect in one Euclidean geometry and reference can converge. Body-lock puts the object in one person’s egocentric coordinates; the second person has no readout of that frame, and the gesture points at empty space or at their own different carry-on UI. Head-lock is more extreme: the content occupies no place in the room. Collaboration failures are often filed as “communication problems” when the frames simply do not intersect. Pointing tools themselves — avatar, hand, ray — must also be visible to the other person and must live in the world; a ray drawn only on the emitter’s head-locked layer is invisible as pointing.

Studying it

A dyad: one person indicates a target, the other selects. Compare the target world-locked, body-locked to the indicator, and body-locked to the operator.

Independent variables: target’s reference frame, indication channel (hand / ray / speech), whether both occupy the same physical room. Dependent variables: time from indication to selection, wrong selections, count of verbal repairs (“not yours, the one on the wall”).

Hindmarsh-style analyses of collaborative pointing and deixis experiments in shared AR sit here. Remote joiners whose world origins are not aligned will make world-lock fail for a different reason — anchors, not lock choice.

Where it stops holding

Solo use has no addressee; this is not a constraint. A trained pair can replace gesture with language entirely (“third item in the menu”) and still collaborate on a body-locked list, but that is no longer spatial deixis. Mirroring “your strip is my strip” can fake sharing with body-lock, but one turn misaligns both sides and it only barely works face-to-face with little movement. Pointing at a real chair does not depend on a virtual lock; the virtual layer only needs not to hide the chair.

Applying it

  • Content that two people must see, edit, and call “this” goes world-locked. Carry-on tools and private status must not impersonate the shared layer.
  • Draw indicating hands, avatars, and rays in the world and sync them to the other person. Do not draw them only on the indicator’s head-locked layer.
  • Pin an object from a private body-locked panel into the world before talking about it, rather than speaking across two carry-on menus into empty space.
  • How to check: two people wear the devices; one may only point, not name. What the other can hit stably is the shared layer. What aligns only after speech is still in someone’s private frame.

Related

  • Same group: N3.08.1 Different parts of one interface can use different locking modes · N3.08.2 A change of locking mode needs a visible transition · N3.08.3 Lazy follow lets body-lock keep up without shaking
  • Nearby: N3.01 Locking Modes · N5.05 Shared Space · N5.10 Shared Space and Multi-user Collaboration
  • Search terms: shared deixis · joint pointing · world-locked collaboration

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https://hci.top/en/handbook/N3.08.4