Bystanders cannot predict the wearer's next movement
Aliases: action anticipation · collision avoidance · movement prediction · shared attention
What it is
Someone walking past cannot see the virtual cup the wearer is reaching for, and so cannot give way the way they would for a hot mug. Kinematic intent is readable in ordinary collision avoidance from gaze, preparatory posture, and a target both people can see. The headset splits those signals from the room. A failed prediction costs a collision, not an odd-looking gesture.
Why it happens
People dodge others on a few hundred milliseconds of trajectory preview: eyes go where the body will go, the shoulder turns, the arm extends toward a target both can see. The bystander reads that and steps off early. The wearer's gaze is pinned to a virtual object; head and hand point at nothing in the room — to the bystander, a sudden swing toward an empty table. Joint attention is absent, the preview window closes, and avoidance becomes a reaction, usually too late.
Preparatory motion itself lies. To tap a virtual board the person may sidestep, lean back, then throw a hand up, none of which maps onto reaching for a real object. A bystander inverting from real objects guesses the wrong direction and amplitude. In a shared corridor the unworn party carries the whole prediction load and is denied the target the prediction needs.
Studying it
A wearer reaches or swings at a virtual target while an unworn bystander walks past at the side or from behind. Compare whether the bystander can see the virtual target (shared see-through versus none). Log when the bystander starts to dodge and whether contact happens.
Independent variables: bystander can see the wearer's target, approach direction (front / side / behind), motion amplitude. Dependent variables: bystander dodge latency, collision or near-miss, error when the bystander points at “where the next move goes.”
Ask the bystander, before the motion starts, to point at where it will go. A wrong point is unread intent; you do not have to wait for a hit.
Where it stops holding
Two people in headsets sharing a world frame, each able to see the other's hands and targets, can recover some preview — that is collaboration, not this leaf's bystander condition. If the bystander stays outside the tracked volume and never enters the sweep, failed prediction does not become a collision. Children and pets do not read adult shoulders, and they cannot read a virtual target; the prediction window is near zero. Behind glass, or at a distance, collision risk drops and this safety issue leaves.
Applying it
- When someone may walk into the operating volume, shrink large reaches and give the bystander a preparatory shape readable from the room: hands to the chest first, not a swing out of peripheral vision.
- Do not park targets that require a sudden sidestep or lean-back in a doorway or corridor, where the next move is unreadable in the room.
- If the system can detect a second person inside an arm's length, pause motions that leave the body envelope. Do not rely on that person yielding.
- How to check: have someone without a headset walk past a player from the side and guess “where does the next move go.” Wrong guesses that also graze mean the intent channel is closed to the bystander — shrink or pause the motion, rather than asking the bystander to adapt.
Related
- Same group: N2.13.1 Large gestures hit furniture and people the wearer cannot see · N2.13.2 With vision occluded, estimates of one's own position drift · N2.13.4 Banning dangerous actions in the content is more effective than after-the-fact warnings
- Nearby: N4.04 Room Scale and Safety Boundaries · N5.06 Bystanders
- Search terms:
kinematic intent·action anticipation·collision avoidance