N1.11

Render Latency and Motion-to-Photon Time

Cards in this group · 4

  1. N1.11.1End-to-end latency is a chain; optimizing only helps the longest segment
  2. N1.11.2Reprojection decouples render rate from display rate
  3. N1.11.3Dropped frames appear as the world jumping during head motion, not slowing
  4. N1.11.4Latency jitter is harder to adapt to than mean latency