N1.11
Render Latency and Motion-to-Photon Time
Cards in this group · 4
- N1.11.1End-to-end latency is a chain; optimizing only helps the longest segment
- N1.11.2Reprojection decouples render rate from display rate
- N1.11.3Dropped frames appear as the world jumping during head motion, not slowing
- N1.11.4Latency jitter is harder to adapt to than mean latency