L1.01

Mismatch Between Stochastic Output and Deterministic UI

Cards in this group · 8

  1. L1.01.1The same input can yield different outputs
  2. L1.01.2Interface conventions assume actions are repeatable and results are stable
  3. L1.01.3Users misread a lucky correct answer as stable competence
  4. L1.01.4Controls promise that the same action yields the same result; generation breaks that promise
  5. L1.01.5Retry cannot tell the user whether the phrasing was wrong or the system itself is fluctuating
  6. L1.01.6Undo and redo lose their meaning when output cannot be reproduced; undo does not return the earlier result
  7. L1.01.7Presenting regeneration as “refresh” implies the previous result was just a failed load
  8. L1.01.8Presenting variability as several parallel options is more honest than hiding it behind a single result