L1.01
Mismatch Between Stochastic Output and Deterministic UI
Cards in this group · 8
- L1.01.1The same input can yield different outputs
- L1.01.2Interface conventions assume actions are repeatable and results are stable
- L1.01.3Users misread a lucky correct answer as stable competence
- L1.01.4Controls promise that the same action yields the same result; generation breaks that promise
- L1.01.5Retry cannot tell the user whether the phrasing was wrong or the system itself is fluctuating
- L1.01.6Undo and redo lose their meaning when output cannot be reproduced; undo does not return the earlier result
- L1.01.7Presenting regeneration as “refresh” implies the previous result was just a failed load
- L1.01.8Presenting variability as several parallel options is more honest than hiding it behind a single result