J3.13

Pointer Cancellation

Cards in this group · 4

  1. J3.13.1Fire on release, not press, so the pointer can still cancel
  2. J3.13.2Buttons passed during a scroll or drag must not count as clicks
  3. J3.13.3Double-tap and long-press succeed less often when motor control is limited
  4. J3.13.4After a miss-tap, recovery should be one undo, not repeating the whole flow