C4.30.3Participant versus passerby classificationdesignresearch

The system needs to distinguish participants from third parties who are merely passing through

Aliases: participant · third party passing through · passer-by class

What it is

Keeping bystander motion out of commands and bystander pixels out of storage both first need an answer: is this body on stage a participant or a third party passing through. Misclassify, and filtering and privacy policy both plug into the wrong pipe. This is not identifying among two people already engaged; it is the line between “using” and “only passing.” The line should rest on observable engagement evidence (facing, dwell, an enter action), not on a later judgment of whether they look like someone who would gesture.

Why it happens

Participants usually face the device, have near-zero speed, stay in the interaction volume, and have performed an enter action. Passers-by have a crossing trajectory, face the aisle, dwell briefly. Speed and facing can cut obvious crossings first. The hard case is “standing beside, watching”: speed zero, maybe facing the screen, no enter. Label that third party as participant and their hair-smoothing becomes a command; label every still body as passer-by and a true user is dropped the moment they plant their feet. Enter action, or a combination of dwell plus facing, has to count as engagement evidence; companions stay third-party until they enter themselves. The class must update continuously: a participant who walks away becomes third-party; a passer-by who stops and enters is promoted.

Studying it

Label every body on stage as participate / accompany / cross. Classify from facing, speed, dwell in volume, and whether an enter action occurred. Report both errors: companion labeled participant, participant labeled crossing. Script “one operates, one stands watching, one walks through.” Do not substitute a face-to-face two-operator task—those are both participants. Vary camera height and crowd density to see when facing estimates fail.

Where it stops holding

On a machine used in a queue, the next person stands still for a long time before becoming a participant, and is easily labeled companion or participant; that needs a queue mode. Child companions and child users are close in size; an enter action scaled for adults will leave child users as third-party for a long time. A headset wearer is almost always a participant and people in the outward camera almost always third-party; hardware simplifies the class. Facing estimates degrade in the dark; lean more on enter action than on which way the face points.

Applying it

  • Keep a participant / third-party tag on each tracked body, default third-party, promote only on enter evidence.
  • Both commands and outbound data should read this tag; do not write separate heuristics for each.
  • Accept a three-person script: operate, accompany, cross. The companion’s hand must not fire; the crossing must not enter outbound imagery; the operator’s hand must still work. One body wrong is a classification failure.

Related

  • Same group: C4.30.1 Actions of bystanders in the capture range should not be treated as user input · C4.30.2 Bystander appearance and motion data also constitute privacy collection and need a handling policy · C4.30.4 Capture notices aimed at bystanders should be more conspicuous than those for users, because bystanders did not initiate the interaction
  • Adjacent: C4.17 Input attribution and multi-user arbitration · C4.15 Conditions for entering engagement
  • Search: participant · passerby · engagement gate

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https://hci.top/en/handbook/C4.30.3