C1.18

Gamepad Joystick Pointing

Cards in this group · 5

  1. C1.18.1Joystick pointing outputs a velocity vector, so the cursor keeps moving
  2. C1.18.2Joystick pointing needs a dead zone to remove drift and jitter at rest
  3. C1.18.3Uneven joystick speed makes screen-edge and corner targeting slower
  4. C1.18.4Gamepad pointing often uses target snapping to compensate for limited precision
  5. C1.18.5Limited joystick travel cannot extend range by clutching like a mouse