C1.18
Gamepad Joystick Pointing
Cards in this group · 5
- C1.18.1Joystick pointing outputs a velocity vector, so the cursor keeps moving
- C1.18.2Joystick pointing needs a dead zone to remove drift and jitter at rest
- C1.18.3Uneven joystick speed makes screen-edge and corner targeting slower
- C1.18.4Gamepad pointing often uses target snapping to compensate for limited precision
- C1.18.5Limited joystick travel cannot extend range by clutching like a mouse