Latest papers from Rebecca Fiebrink
This paper describes a workshop conducted as part of practice-based research that investigates online tracking algorithms commonly found in everyday web environments. The workshop introduced participants to online tracking algorithms through choreographic lenses. A series of exercises informed a discussion on the topi…
In this paper we describe how we designed the performance Human-Computer Counter-Choreographies (HCCC) using a methodology that borrows from artistic research, critical design, choreography, and embodied sense-making. HCCC is a live-coding performance in which I (the first author) manipulate JavaScript code and use a…
What expectations exist in the minds of dancers when interacting with a generative machine learning model? During two workshop events, experienced dancers explore these expectations through improvisation and role-play, embodying an imagined AI-dancer. Through discussions with the participants we identify a variety…
Board gaming is a popular hobby that increasingly features the inclusion of technology, yet little research has sought to understand how board game player experience is impacted by digital augmentation or to inform the design of new technology-enhanced games. We present a mixed-methods study exploring how the presence…
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