Edward F. Melcer

schoolUniversity of Californiabar_chart#6403 Global Rank
Total Papers
2
HCI Rank
#6403
Research Areas
4
Years Active
2

Personal Information

  • KeywordsHuman-Computer InteractionEducational GamesGame DesignGame StudiesAugmented RealityVirtual RealityWearable DevicesGamified Learning
  • OrganizationCarleton University
  • Education (Institution)NYU Tandon School of Engineering
  • EmailNot disclosed

Social Media & Links

Biography

Edward Melcer is an Associate Professor in the School of Computer Science at Carleton University and a Visiting Associate Professor in the Department of Computational Media at the University of California, Santa Cruz. His research focuses on the intersection of human-computer interaction, game design, and learning sciences, aiming to design, develop, and evaluate serious games. Utilizing mixed methods, his work explores how emerging technologies—such as augmented reality, virtual reality, 3D printing, IoT, smartwatches, and more—can be integrated into educational game design. His studies have been implemented across North America, East Asia, and Africa, addressing topics such as programming education, hieroglyph learning, surgical medical education, and research ethics. He is also the Director of the Alternative Learning Technologies and Games Lab, with his research recognized through awards at international academic conferences and industry competitions.

Work Experience

  • 2020 – Present·Carleton University·Associate Professor
    • Researches and teaches topics in computer science and human-computer interaction, including serious game design and applications.
  • 2018 – 2020·University of California, Santa Cruz·Associate Professor
    • Specialized in computational media research, including game studies and design.
  • Other Roles: Served as a visiting scholar at multiple universities, focusing on gamified learning and educational technologies.

Education

  • 2013 – 2018·NYU Tandon School of Engineering·PhD/Master’s Degree
    • Specialized in Computer Science and Human-Computer Interaction.

This biography was generated by AI from publicly available information and may contain delays or inaccuracies.

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