Latest papers from Velvet Spors
Human well-being is inseparable from environmental context, with nature long recognized for its restorative potential. As everyday life becomes increasingly mediated by technology, access to nature is reconfigured through digital media. Virtual nature is often proposed as a tool for supporting well-being, yet the assu…
Walking is an essential aspect of daily life, while walking with companions offers numerous benefits. Recently developed mobile robots, through their ability to navigate challenging terrains, open new possibilities for outdoor walking companionship. Yet, little is known about how such companions shape the human walkin…
This study examines fashionability in computational fashion wearables (CFWs) through the reflective accounts of ten academic researcher–designers. While wearables are often studied for technical functions, fashionability, a key to adoption and sustained use, has received less attention. Using semi-structured interview…
Technology profoundly mediates how people feel, think and engage with nature. Here, video games are projected to become one of the most important mediums to facilitate digital human-nature interaction. In this paper, we explore how 16 players make sense of nature-in-games. Drawing from their own lived experiences, we…
We share an emergent repository of nature-entangled methods-to-be shared, experimented with, and discussed during a conference workshop. We present them in-use, as they are in formation. We do not seek to theorise or even fully articulate these methods-to-be. Rather, to make them approachable and actionable for others…
The ongoing ecological crisis is the current biggest threat for our species. As we attempt to address the situation through policy, interventions, and education, we urgently need to understand how people encounter and relate to nature: As it is, in the world, and portrayed through different media. As an exemplary medi…
Here we present an exploration into the playful potential of forests and how interactive tech might respond to it. Through first-person, speculative, and situated generative design methods, we engaged with a range of forestry activities to explore their capacity to afford experiences based on joy and care. An analysis…
Engaging with nature enriches people’s life greatly, and it is a particularly powerful wellbeing activity. Unsurprisingly, researchers in HCI and beyond seek to augment and extend the relationship people have with nature through technology, to positively enhance their health as a result. In this paper, we report on a…
Self-care apps offer a wide variety of different therapy paradigms, pedagogies and concepts for people to maintain and make sense of their mental health. However, as human-made artefacts, these apps are being imbued with their designers' interests, opinions, biases and assumptions about self-care. This paper is intere…
https://hci.top/en/authors/7565?source=all