CSCW '20CorrespondingHonorable MentionTechnological Inclusion and Non/Use
A Seat at the Table: Black Feminist Thought as a Critical Framework for Inclusive Game Design
Game-based second language (L2) learning represents an ideal alternative to foreign language classroom instruction. However, despite a diverse player demographic, the design of L2 games is often not informed by players representative of marginalized populations, especially women of color (i.e., Black women). Such over…